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使用移动虚拟现实学校项目研究干扰因素对患有注意力缺陷多动障碍青少年持续注意力和多动的影响。

Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program.

作者信息

Hong Narae, Kim Jae-Jin, Kwon Joon-Hee, Eom Hyojung, Kim Eunjoo

机构信息

Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seodaemun-gu, Seoul, Republic of Korea.

Department of Psychiatry, Gangnam Severance Hospital, Yonsei University College of Medicine, Gangnam-gu, Seoul, Republic of Korea.

出版信息

J Atten Disord. 2022 Feb;26(3):358-369. doi: 10.1177/1087054720986229. Epub 2021 Jan 11.

DOI:10.1177/1087054720986229
PMID:33430697
Abstract

OBJECTIVE

This study examined whether distractors in virtual reality (VR) environment affected the attention and hyperactivity in children and adolescents with ADHD.

METHOD

A total of 40 students (21 ADHD, 19 controls) aged between 9 and 17 years participated in this study. A rapid visual information processing task utilizing VR (VR-RVP) was performed under two conditions (no-distractor and distractor condition). Task performance and head movement during each condition were compared, and additional analyses were conducted after grouping participants into two developmental stages.

RESULTS

Children with ADHD performed comparably to the controls under the distractor condition, but had poorer performance under the no-distractor condition. They displayed more head movement under the distractor condition than in the no-distractor condition.

CONCLUSION

VR is possibly a useful tool for investigating the effect of distractors on individuals with ADHD, and children with ADHD are more vulnerable to a low-level stimulation situation than normal children in VR.

摘要

目的

本研究探讨虚拟现实(VR)环境中的干扰因素是否会影响患有注意力缺陷多动障碍(ADHD)的儿童和青少年的注意力及多动症状。

方法

共有40名年龄在9至17岁之间的学生(21名ADHD患者,19名对照者)参与了本研究。在两种条件下(无干扰因素和有干扰因素条件)进行了一项利用VR的快速视觉信息处理任务(VR-RVP)。比较了每种条件下的任务表现和头部运动情况,并在将参与者分为两个发育阶段后进行了额外分析。

结果

ADHD儿童在有干扰因素条件下的表现与对照者相当,但在无干扰因素条件下表现较差。他们在有干扰因素条件下比在无干扰因素条件下表现出更多的头部运动。

结论

VR可能是一种用于研究干扰因素对ADHD个体影响的有用工具,并且在VR中,患有ADHD的儿童比正常儿童更容易受到低水平刺激情境的影响。

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