Univ. Bordeaux, CNRS, Laboratoire IMS, UMR 5218, 33400, Talence, France.
CATIE, Centre Aquitain des Technologies de l'Information et Electroniques, Talence, France.
Sci Rep. 2021 Jan 12;11(1):587. doi: 10.1038/s41598-020-79885-9.
Daily-life behaviors strongly rely on visuomotor integration, a complex sensorimotor process with obvious plasticity. Visual-perceptive and visual-cognitive functions are degraded by neurological disorders and brain damage, but are improved by vision training, e.g. in athletes. Hence, developing tools to evaluate/improve visuomotor abilities has found echo among psychologists, neurophysiologists, clinicians and sport professionals. Here we implemented the Dynavision visuomotor reaction task in virtual reality (VR) to get a flexible tool to place high demands on visual-perceptive and visual-cognitive processes, and explore individual abilities in visuomotor integration. First, we demonstrated high test-retest reliability for the task in VR among healthy physically-active students (n = 64, 32 females). Second, the capture of head movements thanks to the VR-headset sensors provided new and reliable information on individual visual-perceptual strategies, which added significant value to explore visuomotor phenotypes. A factor analysis of mixed data and hierarchical clustering on principal components points to head movements, video-games practice and ball-tracking sports as critical cues to draw visuomotor phenotypes among our participants. We conclude that the visuomotor task in VR is a reliable, flexible and promising tool. Since VR nowadays can serve e.g. to modulate multisensorial integration by creating visual interoceptive-exteroceptive conflicts, or placing specifically designed cognitive demand, much could be learned on complex integrated visuomotor processes through VR experiments. This offers new perspectives for post brain injury risk evaluation, rehabilitation programs and visual-cognitive training.
日常生活行为强烈依赖于视动整合,这是一种具有明显可塑性的复杂感觉运动过程。视觉感知和视觉认知功能会因神经紊乱和大脑损伤而下降,但可以通过视觉训练得到改善,例如在运动员中。因此,开发评估/改善视动能力的工具在心理学家、神经生理学家、临床医生和运动专业人员中得到了广泛关注。在这里,我们在虚拟现实(VR)中实现了 Dynavision 视动反应任务,以获得一种灵活的工具,对视觉感知和视觉认知过程提出高要求,并探索视动整合中的个体能力。首先,我们在 VR 中展示了健康活跃的学生(n=64,32 名女性)的任务高度测试-重测可靠性。其次,由于 VR 头戴式传感器捕捉到的头部运动,为个体视觉感知策略提供了新的、可靠的信息,对视动表型的探索具有重要价值。基于混合数据的因子分析和主成分的层次聚类表明,头部运动、视频游戏练习和球类追踪运动是我们参与者中提取视动表型的关键线索。我们得出结论,VR 中的视动任务是一种可靠、灵活且有前途的工具。由于 VR 现在可以通过创建视觉内感受-外感受冲突或放置专门设计的认知需求来调节多感觉整合,因此通过 VR 实验可以对视动等复杂综合过程有更多的了解。这为脑损伤后风险评估、康复计划和视觉认知训练提供了新的视角。