Graduate Program in Speech Language Pathology and Audiology, Universidade Federal de Minas Gerais, Belo Horizonte, Brazil.
Department of Speech Language Pathology and Audiology, Universidade Federal de Minas Gerais, Belo Horizonte, MG, Brazil.
J Oral Rehabil. 2020 Oct;47(10):1233-1241. doi: 10.1111/joor.13050. Epub 2020 Jul 23.
Alteration in tongue mobility requires rehabilitation work through oral motor exercises. These exercises can be integrated with computer games to increase the patient's motivation during treatment.
To investigate the influence of tongue mobility on children's motor performance in a computer game reliant on lingual movements.
A cross-sectional descriptive observational study was carried out with 16 children with altered tongue mobility and 16 children with normal tongue mobility. The subjects were between 8 and 12 years of age. They underwent a clinical evaluation of the tongue and performed an activity using an intra-oral joystick controlled by the tongue to play a simple computer game. The game consisted of targets appearing on the screen that the participants had to reach by moving the joystick control rod. Afterward, the participants answered a feedback questionnaire. Motor performance in the game, measured by the number of reached targets and by the time to reach the targets, was compared between groups and across directions of tongue movement and order of appearance of the targets.
The group with altered tongue mobility presented a higher time to reach the target in the downward direction and in the first and last 12 targets and a lower number of targets reached in the left direction, upward direction, and in the first 12 targets than the control group. The direction of the movement influenced tongue performance in both groups.
Children with altered tongue mobility exhibited a worse performance than those with normal tongue mobility.
舌运动能力的改变需要通过口腔运动练习来进行康复。这些练习可以与电脑游戏相结合,以提高治疗过程中的患者积极性。
研究依赖舌运动的电脑游戏对儿童舌运动能力的影响。
这是一项横断面描述性观察研究,共纳入 16 名舌运动异常的儿童和 16 名舌运动正常的儿童。研究对象的年龄在 8 至 12 岁之间。他们接受了舌部的临床评估,并使用由舌部控制的口腔内操纵杆进行了一项活动,以玩一个简单的电脑游戏。游戏中屏幕上会出现目标,参与者需要通过移动操纵杆控制杆来达到这些目标。之后,参与者会回答一个反馈问卷。通过达到目标的数量和达到目标的时间来比较两组之间以及在舌运动方向和目标出现顺序上的游戏中的运动表现。
与对照组相比,舌运动异常组在向下方向、前 12 个目标和最后 12 个目标中达到目标的时间更长,在左向、上向和前 12 个目标中达到的目标数量更少。运动方向对两组的舌运动表现都有影响。
与舌运动正常的儿童相比,舌运动异常的儿童表现更差。