Budaev Sergey, Kristiansen Tore S, Giske Jarl, Eliassen Sigrunn
Department of Biological Sciences, University of Bergen, PO Box 7803, 5020 Bergen, Norway.
Research Group Animal Welfare, Institute of Marine Research, PO Box 1870, 5817 Bergen, Norway.
R Soc Open Sci. 2020 Dec 23;7(12):201886. doi: 10.1098/rsos.201886. eCollection 2020 Dec.
To understand animal wellbeing, we need to consider subjective phenomena and sentience. This is challenging, since these properties are private and cannot be observed directly. Certain motivations, emotions and related internal states can be inferred in animals through experiments that involve choice, learning, generalization and decision-making. Yet, even though there is significant progress in elucidating the neurobiology of human consciousness, animal consciousness is still a mystery. We propose that computational animal welfare science emerges at the intersection of animal behaviour, welfare and computational cognition. By using ideas from cognitive science, we develop a functional and generic definition of subjective phenomena as any process or state of the organism that exists from the first-person perspective and cannot be isolated from the animal subject. We then outline a general cognitive architecture to model simple forms of subjective processes and sentience. This includes evolutionary adaptation which contains top-down attention modulation, predictive processing and subjective simulation by re-entrant (recursive) computations. Thereafter, we show how this approach uses major characteristics of the subjective experience: elementary self-awareness, global workspace and qualia with unity and continuity. This provides a formal framework for process-based modelling of animal needs, subjective states, sentience and wellbeing.
为了理解动物福祉,我们需要考虑主观现象和感知能力。这具有挑战性,因为这些属性是私密的,无法直接观察到。通过涉及选择、学习、泛化和决策的实验,可以推断出动物的某些动机、情感及相关的内部状态。然而,尽管在阐明人类意识的神经生物学方面取得了重大进展,但动物意识仍然是个谜。我们提出,计算动物福利科学出现在动物行为、福利和计算认知的交叉点上。通过运用认知科学的理念,我们将主观现象定义为从第一人称视角存在且无法与动物主体分离的任何生物体过程或状态,从而给出一个功能性的通用定义。然后,我们概述了一个通用的认知架构,以模拟主观过程和感知能力的简单形式。这包括进化适应,其中包含自上而下的注意力调制、预测处理以及通过折返(递归)计算进行的主观模拟。此后,我们展示了这种方法如何运用主观体验的主要特征:基本自我意识、全局工作空间以及具有统一性和连续性的感受质。这为基于过程的动物需求、主观状态、感知能力和福祉建模提供了一个形式框架。