• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实在神经系统疾病中的应用:综述

Virtual Reality Applications for Neurological Disease: A Review.

作者信息

Schiza Eirini, Matsangidou Maria, Neokleous Kleanthis, Pattichis Constantinos S

机构信息

Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), RISE Limited (RISE), Nicosia, Cyprus.

eHealth Laboratory, Department of Computer Science, University of Cyprus, Nicosia, Cyprus.

出版信息

Front Robot AI. 2019 Oct 16;6:100. doi: 10.3389/frobt.2019.00100. eCollection 2019.

DOI:10.3389/frobt.2019.00100
PMID:33501115
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7806052/
Abstract

Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for neurological rehabilitation. The purpose of this paper is to review the emerging VR applications developed for the evaluation and treatment of patients with neurological diseases. We start by discussing the impact of novel VR tasks that encourage and facilitate the patient's empowerment and involvement in the rehabilitation process. Then, a systematic review was carried out on six well-known electronic libraries using the terms: "Virtual Reality AND Neurorehabilitation," or "Head Mounted Display AND Neurorehabilitation." This review focused on fully-immersive VR systems for which 12 relevant studies published in the time span of the last five years (from 2014 to 2019) were identified. Overall, this review paper examined the use of VR in certain neurological conditions such as dementia, stroke, spinal cord injury, Parkinson's, and multiple sclerosis. Most of the studies reveal positive results suggesting that VR is a feasible and effective tool in the treatment of neurological disorders. In addition, the finding of this systematic literature review suggested that low-cost, immersive VR technologies can prove to be effective for clinical rehabilitation in healthcare, and home-based setting with practical implications and uses. The development of VR technologies in recent years has resulted in more accessible and affordable solutions that can still provide promising results. Concluding, VR and interactive devices resulted in the development of holistic, portable, accessible, and usable systems for certain neurological disease interventions. It is expected that emerging VR technologies and tools will further facilitate the development of state of the art applications in the future, exerting a significant impact on the wellbeing of the patient.

摘要

虚拟现实(VR)沉浸式技术的最新进展为神经康复新的、有前景的应用开发提供了新工具。本文旨在综述为评估和治疗神经疾病患者而开发的新兴VR应用。我们首先讨论新型VR任务的影响,这些任务鼓励并促进患者在康复过程中的自主参与。然后,使用“虚拟现实与神经康复”或“头戴式显示器与神经康复”等术语,对六个知名电子图书馆进行了系统综述。该综述聚焦于全沉浸式VR系统,共识别出在过去五年(2014年至2019年)发表的12项相关研究。总体而言,本文综述了VR在某些神经疾病中的应用,如痴呆、中风、脊髓损伤、帕金森病和多发性硬化症。大多数研究显示出积极结果,表明VR是治疗神经疾病的可行且有效工具。此外,该系统文献综述的结果表明,低成本的沉浸式VR技术在医疗保健和家庭环境中的临床康复中可能有效,具有实际意义和用途。近年来VR技术的发展带来了更易获取且价格合理的解决方案,仍能产生有前景的结果。总之,VR和交互式设备促成了用于某些神经疾病干预的整体、便携、易获取且易用的系统的开发。预计新兴的VR技术和工具将在未来进一步推动先进应用的发展,对患者的健康产生重大影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/55a51a1d69c5/frobt-06-00100-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/868eee2ccf62/frobt-06-00100-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/459dabc5ad0e/frobt-06-00100-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/132ebb37fa15/frobt-06-00100-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/d4867ae8d65a/frobt-06-00100-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/7c357291161a/frobt-06-00100-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/55a51a1d69c5/frobt-06-00100-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/868eee2ccf62/frobt-06-00100-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/459dabc5ad0e/frobt-06-00100-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/132ebb37fa15/frobt-06-00100-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/d4867ae8d65a/frobt-06-00100-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/7c357291161a/frobt-06-00100-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/60d9/7806052/55a51a1d69c5/frobt-06-00100-g0006.jpg

相似文献

1
Virtual Reality Applications for Neurological Disease: A Review.虚拟现实在神经系统疾病中的应用:综述
Front Robot AI. 2019 Oct 16;6:100. doi: 10.3389/frobt.2019.00100. eCollection 2019.
2
Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review.沉浸式虚拟现实上肢康复治疗神经系统疾病患者:范围综述。
J Neuroeng Rehabil. 2024 May 11;21(1):75. doi: 10.1186/s12984-024-01367-0.
3
Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting.将外部世界带入内部:在住院精神科护理环境中使用虚拟现实技术对痴呆症患者的可行性。
Dementia (London). 2021 Jan;20(1):106-129. doi: 10.1177/1471301219868036. Epub 2019 Sep 11.
4
Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.虚拟现实作为儿科神经康复中步行活动的治疗工具:可用性和用户体验评估。
JMIR Serious Games. 2022 Jul 14;10(3):e38509. doi: 10.2196/38509.
5
Efficacy of immersive extended reality (XR) interventions on different symptom domains of schizophrenia spectrum disorders. A systematic review.沉浸式扩展现实(XR)干预对精神分裂症谱系障碍不同症状领域的疗效:一项系统评价。
Front Psychiatry. 2023 Aug 4;14:1208287. doi: 10.3389/fpsyt.2023.1208287. eCollection 2023.
6
Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review.头戴式显示器在成人物理康复中的虚拟现实应用:范围综述。
Am J Occup Ther. 2020 Sep/Oct;74(5):7405205060p1-7405205060p15. doi: 10.5014/ajot.2020.041442.
7
Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study.患有认知和/或身体障碍的老年人可从沉浸式虚拟现实体验中获益:一项可行性研究。
Front Med (Lausanne). 2020 Jan 15;6:329. doi: 10.3389/fmed.2019.00329. eCollection 2019.
8
Immersive Virtual Reality Applications in Schizophrenia Spectrum Therapy: A Systematic Review.沉浸式虚拟现实应用于精神分裂症谱系治疗的系统评价
Int J Environ Res Public Health. 2020 Aug 22;17(17):6111. doi: 10.3390/ijerph17176111.
9
A review of virtual reality technologies in the field of communication disability: implications for practice and research.虚拟现实技术在沟通障碍领域的研究综述:对实践和研究的启示。
Disabil Rehabil Assist Technol. 2020 May;15(4):365-372. doi: 10.1080/17483107.2018.1549276. Epub 2019 Jan 13.
10
Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial.头戴式显示器虚拟现实在神经康复中的认知训练:初步随机对照试验
JMIR Serious Games. 2023 Jul 21;11:e45816. doi: 10.2196/45816.

引用本文的文献

1
Cancer patients' acceptance of virtual reality interventions for self-emotion regulation.癌症患者对用于自我情绪调节的虚拟现实干预措施的接受度。
Sci Rep. 2025 Apr 9;15(1):12185. doi: 10.1038/s41598-025-95160-1.
2
Physical Therapy in Neurorehabilitation with an Emphasis on Sports: A Bibliometric Analysis and Narrative Review.以运动为重点的神经康复中的物理治疗:文献计量分析与叙述性综述
Sports (Basel). 2024 Oct 12;12(10):276. doi: 10.3390/sports12100276.
3
Clinical Feasibility of Applying Immersive Virtual Reality during Robot-Assisted Gait Training for Individuals with Neurological Diseases: A Pilot Study.

本文引用的文献

1
Virtual reality improves embodiment and neuropathic pain caused by spinal cord injury.虚拟现实可改善脊髓损伤所致的身体感知障碍和神经性疼痛。
Neurology. 2017 Oct 31;89(18):1894-1903. doi: 10.1212/WNL.0000000000004585. Epub 2017 Oct 6.
2
Somatosensory Feedback to the Cheek During Virtual Visual Feedback Therapy Enhances Pain Alleviation for Phantom Arms.在虚拟视觉反馈疗法中,脸颊的体感反馈可增强幻肢痛的缓解效果。
Neurorehabil Neural Repair. 2017 Aug;31(8):717-725. doi: 10.1177/1545968317718268. Epub 2017 Jul 8.
3
Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.
在机器人辅助步态训练中对神经系统疾病患者应用沉浸式虚拟现实的临床可行性:一项初步研究。
Brain Sci. 2024 Oct 2;14(10):1002. doi: 10.3390/brainsci14101002.
4
Systematic review and meta-analysis of standalone digital interventions for cognitive symptoms in people without dementia.对无痴呆症人群认知症状的独立数字干预措施的系统评价和荟萃分析。
NPJ Digit Med. 2024 Oct 10;7(1):278. doi: 10.1038/s41746-024-01280-9.
5
Extended Reality in Revolutionizing Neurological Disease: A New Era for Chronic Condition Treatment.扩展现实技术对神经系统疾病的变革:慢性病治疗的新时代。
Cureus. 2024 Aug 23;16(8):e67633. doi: 10.7759/cureus.67633. eCollection 2024 Aug.
6
Influence of virtual reality and task complexity on digital health metrics assessing upper limb function.虚拟现实和任务复杂性对上肢功能数字健康指标的影响。
J Neuroeng Rehabil. 2024 Jul 27;21(1):125. doi: 10.1186/s12984-024-01413-x.
7
The Effect of Virtual Reality Application on Pain and Anxiety During Episiotomy Repair: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.虚拟现实应用对会阴切开修复术中疼痛和焦虑的影响:随机对照试验的系统评价和荟萃分析。
Int Urogynecol J. 2024 Oct;35(10):1943-1953. doi: 10.1007/s00192-024-05867-4. Epub 2024 Jul 23.
8
Neuropsychological and Anatomical-Functional Effects of Transcranial Magnetic Stimulation in Post-Stroke Patients with Cognitive Impairment and Aphasia: A Systematic Review.经颅磁刺激对伴有认知障碍和失语症的中风后患者的神经心理学及解剖学-功能影响:一项系统评价
Neuropsychol Rev. 2024 Jun 13. doi: 10.1007/s11065-024-09644-4.
9
Case report: Virtual reality-based arm and leg cycling combined with transcutaneous electrical spinal cord stimulation for early treatment of a cervical spinal cord injured patient.病例报告:基于虚拟现实的手臂和腿部骑行结合经皮脊髓电刺激用于一名颈脊髓损伤患者的早期治疗。
Front Neurosci. 2024 May 17;18:1380467. doi: 10.3389/fnins.2024.1380467. eCollection 2024.
10
Nonpharmacological interventions and outcomes in the management of complications of human T-cell lymphotropic virus type 1-related myelopathy/tropical spastic paraparesis: A systematic review.1型人类嗜T细胞病毒相关脊髓病/热带痉挛性截瘫并发症管理中的非药物干预措施及结果:一项系统评价
J Res Med Sci. 2024 Feb 23;28:87. doi: 10.4103/jrms.jrms_300_22. eCollection 2023.
在完全沉浸式虚拟环境中行走:对老年人和帕金森病患者潜在不良影响的评估。
J Neuroeng Rehabil. 2017 Feb 21;14(1):16. doi: 10.1186/s12984-017-0225-2.
4
Network interactions underlying mirror feedback in stroke: A dynamic causal modeling study.中风中镜像反馈的潜在网络交互作用:一项动态因果模型研究。
Neuroimage Clin. 2016 Nov 21;13:46-54. doi: 10.1016/j.nicl.2016.11.012. eCollection 2017.
5
Medicine in the early twenty-first century: paradigm and anticipation - EPMA position paper 2016.21世纪初的医学:范式与展望——欧洲临床化学和检验医学联合会2016年立场文件
EPMA J. 2016 Oct 25;7(1):23. doi: 10.1186/s13167-016-0072-4. eCollection 2016.
6
Long-Term Training with a Brain-Machine Interface-Based Gait Protocol Induces Partial Neurological Recovery in Paraplegic Patients.基于脑机接口的步态训练方案长期训练可使截瘫患者实现部分神经功能恢复。
Sci Rep. 2016 Aug 11;6:30383. doi: 10.1038/srep30383.
7
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial.一种用于中风后手臂居家康复的低成本虚拟现实系统:一项随机对照可行性试验。
Clin Rehabil. 2017 Mar;31(3):340-350. doi: 10.1177/0269215516640320. Epub 2016 Jul 10.
8
Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study.虚拟现实与跑步机训练对多发性硬化症患者步态的影响:一项初步研究。
Mult Scler Relat Disord. 2016 Jan;5:91-6. doi: 10.1016/j.msard.2015.11.002. Epub 2015 Nov 6.
9
Cognitive training on stroke patients via virtual reality-based serious games.通过基于虚拟现实的严肃游戏对中风患者进行认知训练。
Disabil Rehabil. 2017 Feb;39(4):385-388. doi: 10.3109/09638288.2014.934925. Epub 2015 Mar 5.
10
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.用于有效居家中风康复的计算智能与游戏设计
Games Health J. 2013 Apr;2(2):81-88. doi: 10.1089/g4h.2012.0073.