University of Oxford.
Abertay University.
Am J Bioeth. 2021 Jun;21(6):37-50. doi: 10.1080/15265161.2020.1863508. Epub 2021 Jan 27.
Empirical research in bioethics has developed rapidly over the past decade, but has largely eschewed the use of technology-driven methodologies. We propose "design bioethics" as an area of conjoined theoretical and methodological innovation in the field, working across bioethics, health sciences and human-centred technological design. We demonstrate the potential of digital tools, particularly purpose-built digital games, to align with theoretical frameworks in bioethics for empirical research, integrating context, narrative and embodiment in moral decision-making. Purpose-built digital tools can engender situated engagement with bioethical questions; can achieve such engagement at scale; and can access groups traditionally under-represented in bioethics research and theory. If developed and used with appropriate rigor, tools motivated by "design bioethics" could offer unique insights into new and familiar normative and empirical issues in the field.
过去十年,生物伦理学领域的实证研究发展迅速,但在很大程度上回避了使用技术驱动的方法。我们提出“设计生物伦理学”作为该领域理论和方法创新的一个领域,在生物伦理学、健康科学和以人为中心的技术设计领域开展工作。我们展示了数字工具的潜力,特别是专门设计的数字游戏,将其与生物伦理学的理论框架相结合,用于实证研究,将情境、叙事和体现融入道德决策中。专门设计的数字工具可以使人们对生物伦理问题产生情境参与感;可以大规模实现这种参与;并且可以接触到传统上在生物伦理学研究和理论中代表性不足的群体。如果经过适当的严格开发和使用,受“设计生物伦理学”启发的工具可以为该领域的新的和熟悉的规范性和实证问题提供独特的见解。