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追踪未来:利用数字游戏方法研究年轻人对使用个人感知预测心理健康的偏好和价值观。

Tracing Tomorrow: young people's preferences and values related to use of personal sensing to predict mental health, using a digital game methodology.

机构信息

Ethox Centre, Oxford Population Health, University of Oxford, Oxford, UK.

Wellcome Centre for Ethics and Humanities, University of Oxford, Oxford, UK.

出版信息

BMJ Ment Health. 2024 Mar 20;27(1):e300897. doi: 10.1136/bmjment-2023-300897.

Abstract

BACKGROUND

Use of personal sensing to predict mental health risk has sparked interest in adolescent psychiatry, offering a potential tool for targeted early intervention.

OBJECTIVES

We investigated the preferences and values of UK adolescents with regard to use of digital sensing information, including social media and internet searching behaviour. We also investigated the impact of risk information on adolescents' self-understanding.

METHODS

Following a Design Bioethics approach, we created and disseminated a purpose-built digital game (www.tracingtomorrow.org) that immersed the player-character in a fictional scenario in which they received a risk assessment for depression Data were collected through game choices across relevant scenarios, with decision-making supported through clickable information points.

FINDINGS

The game was played by 7337 UK adolescents aged 16-18 years. Most participants were willing to personally communicate mental health risk information to their parents or best friend. The acceptability of school involvement in risk predictions based on digital traces was mixed, due mainly to privacy concerns. Most participants indicated that risk information could negatively impact their academic self-understanding. Participants overwhelmingly preferred individual face-to-face over digital options for support.

CONCLUSIONS

The potential of digital phenotyping in supporting early intervention in mental health can only be fulfilled if data are collected, communicated and actioned in ways that are trustworthy, relevant and acceptable to young people.

CLINICAL IMPLICATIONS

To minimise the risk of ethical harms in real-world applications of preventive psychiatric technologies, it is essential to investigate young people's values and preferences as part of design and implementation processes.

摘要

背景

个人感知在预测心理健康风险方面的应用引起了青少年精神病学的兴趣,为有针对性的早期干预提供了一种潜在的工具。

目的

我们调查了英国青少年对数字感知信息(包括社交媒体和互联网搜索行为)的使用偏好和价值观。我们还研究了风险信息对青少年自我认知的影响。

方法

我们采用设计伦理方法,创建并传播了一款专门的数字游戏(www.tracingtomorrow.org),让玩家角色沉浸在一个虚构的场景中,他们收到了抑郁风险评估。通过相关场景中的游戏选择收集数据,通过可点击的信息点支持决策制定。

结果

该游戏吸引了 7337 名 16-18 岁的英国青少年参与。大多数参与者愿意将心理健康风险信息亲自告知他们的父母或最好的朋友。基于数字痕迹的学校参与风险预测的可接受性因隐私问题而存在分歧。大多数参与者表示,风险信息可能会对他们的学业自我认知产生负面影响。参与者压倒性地更喜欢个人面对面而非数字选项来获得支持。

结论

只有在数据以值得信赖、相关和可接受的方式收集、沟通和采取行动的情况下,数字表型在支持心理健康早期干预方面的潜力才能得以实现。

临床意义

为了最大限度地减少预防精神病学技术在实际应用中的伦理风险,在设计和实施过程中调查年轻人的价值观和偏好至关重要。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/af97/11021752/45c7640035b1/bmjment-2023-300897f01.jpg

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