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通过体验式学习活动教授大学生共同创造和生活实验室方法,并使他们为 RRI 做好准备。

Teaching university students co-creation and living lab methodologies through experiential learning activities and preparing them for RRI.

机构信息

Lab of Medical Physics, School of Medicine, Aristotle University of Thessaloniki, Greece.

出版信息

Health Informatics J. 2021 Jan-Mar;27(1):1460458221991204. doi: 10.1177/1460458221991204.

Abstract

During the last decade, the living lab and co-creation concepts have started being blended with the Responsible Research and Innovation approach, aiming to evaluate potential societal anticipations toward fostering an inclusive RRI behavior. Teaching co-creation concept and living lab methodologies to university students has started been considered as valuable for future researchers along with the demand of companies and public sectors which turn toward user-center techniques for inspiration to develop innovative and services. To this end, the scientific publications presenting work on teaching co-creation and living lab methodologies are not so many while there are no published research studies on experiential learning activities for teaching co-creation and living lab approaches to university students. This study presents a course based on living labs and co-creation methodologies through experiential learning activities, consisted of four different lectures and an open event. The study involves stakeholders from the academia, the citizens, and the public sector. The results show that lectures with the participation of end-users were the most enjoyable. Furthermore, students thought that they learned the most when they first met the end-users. This lecture was perceived as a successful way to gain methodical knowledge for user-centered design and software development.

摘要

在过去的十年中,生活实验室和共同创造的概念开始与负责任的研究和创新方法融合,旨在评估潜在的社会预期,以促进包容性的 RRI 行为。向大学生传授共同创造的概念和生活实验室方法被认为对未来的研究人员具有价值,同时也满足了公司和公共部门的需求,他们转向以用户为中心的技术来获取灵感,以开发创新和服务。为此,虽然关于教授共同创造和生活实验室方法的科学出版物并不多,但关于向大学生教授共同创造和生活实验室方法的体验式学习活动的研究还没有发表。本研究通过体验式学习活动展示了一门基于生活实验室和共同创造方法的课程,包括四个不同的讲座和一个开放活动。该研究涉及学术界、公民和公共部门的利益相关者。结果表明,有最终用户参与的讲座是最受欢迎的。此外,学生们认为他们第一次见到最终用户时学到的最多。这次讲座被认为是获得以用户为中心的设计和软件开发方法知识的成功途径。

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