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Kahoot!基于游戏的形成性评估的优势,以及在COVID-19大流行期间各种实时学习课程中其使用和应用的方法。

Advantages of Kahoot! Game-based Formative Assessments along with Methods of Its Use and Application during the COVID-19 Pandemic in Various Live Learning Sessions.

作者信息

Kalleny Nagwa Kostandy

机构信息

Professor of Histology and Cell Biology, Faculty of Medicine, Ain Shams University, Cairo, Egypt.

出版信息

J Microsc Ultrastruct. 2020 Nov 9;8(4):175-185. doi: 10.4103/JMAU.JMAU_61_20. eCollection 2020 Oct-Dec.

Abstract

BACKGROUND

Technology has played important roles in education, thus the application of online Kahoot! Game-based technology as a learning tool particularly in formative assessments might improve learning and achieve promising education. It can be applied live, either face to face or virtual in distance learning as during the current situation of COVID-19 pandemic that resulted in total shift toward online learning.

METHODOLOGY

Kahoot! Game-based histology and cell biology lab formative assessments were prepared, equipped with light and electron microscopic photos, and applied for 2 year undergraduate medical students. Students' engagement was evaluated by calculating number of engaged students in Kahoot! versus number of attended students in each lab. Students' satisfaction was evaluated according to students' feedback collected on Kahoot! platform and by an online questionnaire applied on Google Forms which included 5 items that were measured on a 5-point Likert scale, with 1 indicating strongly disagree and 5 indicating strongly agree, with overall satisfaction ranging between 5 (least satisfaction) and 25 (maximum satisfaction). YouTube videos were done to demonstrate and spread the idea of using Kahoot! platform in education particularly in the COVID-19 pandemic.

RESULTS

Kahoot! was successfully applied in Histology and Cell Biology lab sessions. Students' engagement for Kahoot! game-based formative assessments were 100% in most lab sessions. The mean overall students' fun assessment score for Kahoot! was 4.65 out of 5. Most students recommended the use of Kahoot! game-based formative assessments. The mean overall Kahoot! questionnaire satisfaction score was 24.25 (ranging between agree and strongly agree). YouTube videos were successfully published.

CONCLUSION

Kahoot! produces marked students' engagement and satisfaction in formative assessments enabling it to be applied live for any learning session either face to face or virtual for distance learning.

摘要

背景

技术在教育中发挥了重要作用,因此在线Kahoot!这种基于游戏的技术作为一种学习工具,特别是在形成性评估中,可能会提高学习效果并实现良好的教育成果。它可以在现场应用,无论是面对面还是在远程学习中的虚拟环境中,就像在当前新冠疫情导致全面转向在线学习的情况下那样。

方法

准备了基于Kahoot!游戏的组织学和细胞生物学实验室形成性评估,配备了光学和电子显微镜照片,并应用于本科二年级医学生。通过计算参与Kahoot!的学生人数与每个实验室出勤学生人数的比例来评估学生的参与度。根据在Kahoot!平台上收集的学生反馈以及通过谷歌表单应用的在线问卷来评估学生的满意度,该问卷包括5个项目,采用5点李克特量表进行测量,1表示强烈不同意,5表示强烈同意,总体满意度在5(最不满意)到25(最满意)之间。制作了YouTube视频来展示和传播在教育中使用Kahoot!平台的想法,特别是在新冠疫情期间。

结果

Kahoot!成功应用于组织学和细胞生物学实验室课程。在大多数实验室课程中,基于Kahoot!游戏的形成性评估中学生的参与度为100%。Kahoot!的学生总体趣味评估平均得分为4.65(满分5分)。大多数学生推荐使用基于Kahoot!游戏的形成性评估。Kahoot!问卷的总体满意度平均得分为24.25(介于同意和强烈同意之间)。YouTube视频成功发布。

结论

Kahoot!在形成性评估中能显著提高学生的参与度和满意度,使其能够在任何学习课程中现场应用,无论是面对面还是用于远程学习的虚拟环境。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1b0d/7883495/d43e7853187b/JMAU-8-175-g001.jpg

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