Lohitharajah Janarthani, Youhasan Punithalingam
Department of Pathophysiology, Faculty of Health-Care Sciences, Eastern University, Sri Lanka.
Centre for Medical and Health Sciences Education, Faculty of Medical and Health Sciences, The University of Auckland, New Zealand.
J Adv Med Educ Prof. 2022 Jul;10(3):156-162. doi: 10.30476/JAMP.2022.93731.1548.
Gamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in real-time. This study aimed to explore the medical students' perception of using Kahoot in remote learning.
The mixed-method study was carried out among 72 medical students (in third-year) at Eastern University, Sri Lanka, following a formative assessment on immunology conducted via zoom video conferencing and Kahoot. The students' perception was collected through a google form, which consisted of 13 statements with a 5-point Likert scale and an open-ended question. Descriptive statistics and Mann-Whitney test were computed using SPSS ver. 25. A content analysis was employed to interpret the qualitative statements.
The participants' age ranges from 23-28 years with male-female ratio of 1:1.57. The majority of the students felt happy (73.6%) while playing Kahoot remotely and recommended it (84.7%) for formative assessment in future. The participants agreed that Kahoot increased the focus, understanding of the subject, helped retain knowledge, motivated them to learn, provided fun during learning, and kept them active throughout. The majority of the participants agreed that Kahoot was an effective tool for distance learning. Internet connectivity and switching between two applications were identified as difficulties while playing remote mode Kahoot quizzes.
The online gaming platform Kahoot has a positive impact on learning immunology. Kahoot maintains its fun and enjoyable nature and motivates students to learn during remote teaching of immunology.
学习游戏化是教育领域一种新颖的教学方法,而 Kahoot 是广泛用于实时形成性评估的基于游戏的学习平台之一。本研究旨在探讨医学生对在远程学习中使用 Kahoot 的看法。
在斯里兰卡东部大学的 72 名三年级医学生中开展了混合方法研究,该研究基于通过 Zoom 视频会议和 Kahoot 进行的免疫学形成性评估。通过谷歌表单收集学生的看法,该表单包含 13 条陈述,采用 5 点李克特量表以及一个开放式问题。使用 SPSS 25 版计算描述性统计数据和曼 - 惠特尼检验。采用内容分析法解释定性陈述。
参与者年龄在 23 - 28 岁之间,男女比例为 1:1.57。大多数学生在远程玩 Kahoot 时感到开心(73.6%),并推荐在未来的形成性评估中使用它(84.7%)。参与者一致认为 Kahoot 提高了注意力、对学科的理解、有助于知识的保留、激发了他们学习的动力、在学习过程中带来了乐趣,并使他们始终保持活跃。大多数参与者同意 Kahoot 是远程学习的有效工具。在远程玩 Kahoot 测验时,网络连接和在两个应用程序之间切换被确定为困难之处。
在线游戏平台 Kahoot 对免疫学学习有积极影响。Kahoot 在免疫学远程教学期间保持其趣味性,激发学生学习。