Int J Sports Physiol Perform. 2021 Sep 1;16(9):1378-1381. doi: 10.1123/ijspp.2020-0448. Epub 2021 Mar 3.
To compare peak and average intensities encountered during winning and losing game quarters in basketball players.
Eight semiprofessional male basketball players (age = 23.1 [3.8] y) were monitored during all games (N = 18) over 1 competitive season. The average intensities attained in each quarter were determined using microsensors and heart-rate monitors to derive relative values (per minute) for the following variables: PlayerLoad, frequency of high-intensity and total accelerations, decelerations, changes of direction, jumps, and total inertial movement analysis events combined, as well as modified summated-heart-rate-zones workload. The peak intensities reached in each quarter were determined using microsensors and reported as PlayerLoad per minute over 15-second, 30-second, 1-minute, 2-minute, 3-minute, 4-minute, and 5-minute sample durations. Linear mixed models and effect sizes were used to compare intensity variables between winning and losing game quarters.
Nonsignificant (P > .05), unclear-small differences were evident between winning and losing game quarters in all variables.
During winning and losing game quarters, peak and average intensities were similar. Consequently, factors other than the intensity of effort applied during games may underpin team success in individual game quarters and therefore warrant further investigation.
比较篮球运动员赢球和输球时的比赛节峰值和平均强度。
在一个竞争赛季中,对 8 名半职业男性篮球运动员(年龄=23.1[3.8]岁)的所有比赛(N=18)进行了监测。使用微传感器和心率监测器确定每个季度的平均强度,得出以下变量的相对值(每分钟):运动员负荷、高强度和总加速度、减速、变向、跳跃以及总惯性运动分析事件的频率,以及修改后的总和心率区工作量。使用微传感器确定每个季度的峰值强度,并以每分钟 15 秒、30 秒、1 分钟、2 分钟、3 分钟、4 分钟和 5 分钟的样本持续时间报告运动员负荷。线性混合模型和效应量用于比较赢球和输球比赛节之间的强度变量。
所有变量在赢球和输球比赛节之间均表现出无统计学意义(P>.05)、不明确的小差异。
在赢球和输球比赛节中,峰值和平均强度相似。因此,可能有比赛期间应用的努力强度以外的因素支撑着球队在个别比赛节中的成功,因此值得进一步调查。