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加速度计衍生移动平均值在篮球中量化峰值需求的应用:样本持续时间、比赛角色和训练类型的比较。

The Application of Accelerometer-Derived Moving Averages to Quantify Peak Demands in Basketball: A Comparison of Sample Duration, Playing Role, and Session Type.

机构信息

School of Health, Medical, and Applied Sciences, Central Queensland University, Rockhampton, Queensland, Australia.

Human Exercise and Training Laboratory, Central Queensland University, Rockhampton, Queensland, Australia.

出版信息

J Strength Cond Res. 2021 Dec 1;35(Suppl 2):S58-S63. doi: 10.1519/JSC.0000000000003486.

Abstract

Fox, JL, Conte, D, Stanton, R, McLean, B, and Scanlan, AT. The application of accelerometer-derived moving averages to quantify peak demands in basketball: A comparison of sample duration, playing role, and session type. J Strength Cond Res 35(12S): S58-S63, 2021-The purpose of this was to study compare peak external workload intensities in basketball using accelerometer-derived moving averages between different sample durations (0.5-5 minutes), session types (training vs. game-play), and playing roles (starting vs. bench players). Five starting and 3 bench players were monitored over a 15-week competitive season using accelerometers. For all training sessions and games, peak external workload intensities were determined using accelerometer-derived moving averages for PlayerLoad per minute (PL·min-1) across sample durations of 0.5, 1, 2, 3, 4, and 5 minutes. Linear mixed-models and effect sizes (ESs) were used to compare peak PL·min-1 between sample durations, session type, and playing role. Peak PL·min-1 was significantly different between all sample durations (p < 0.05; ES = 0.88-5.45), with higher intensities evident across shorter sample durations. In starting players, peak intensities were significantly higher during games compared with training for all sample durations (p < 0.05; ES = 0.69-0.93). Peak game intensities were higher in starting players using all sample durations (p > 0.05; ES = 0.69-1.43) compared with bench players. Shorter sample durations produced higher peak PL·min-1. Peak intensities were higher during games than training in starting players, indicating training may not adequately prepare players for the most demanding passages of game-play.

摘要

福克斯、JL、康特、D、斯坦顿、R、麦克莱恩、B 和斯坎兰、AT. 使用加速度计-derived 移动平均值来量化篮球中的峰值需求:样本持续时间、比赛角色和赛段类型的比较。J 力量与调节研究 35(12S):S58-S63,2021-本研究旨在使用加速度计-derived 移动平均值比较不同样本持续时间(0.5-5 分钟)、赛段类型(训练与比赛)和比赛角色(首发与替补球员)之间篮球的峰值外部工作强度。在 15 周的竞争赛季中,使用加速度计监测了 5 名首发和 3 名替补球员。对于所有训练课和比赛,使用加速度计-derived 移动平均值确定 PlayerLoad 每分钟(PL·min-1)的峰值外部工作强度,样本持续时间为 0.5、1、2、3、4 和 5 分钟。线性混合模型和效应量(ES)用于比较不同样本持续时间、赛段类型和比赛角色之间的峰值 PL·min-1。所有样本持续时间之间的峰值 PL·min-1 差异均具有统计学意义(p < 0.05;ES = 0.88-5.45),较短的样本持续时间内强度更高。在首发球员中,所有样本持续时间的比赛强度均明显高于训练强度(p < 0.05;ES = 0.69-0.93)。与替补球员相比,首发球员在所有样本持续时间内的比赛强度峰值均较高(p > 0.05;ES = 0.69-1.43)。较短的样本持续时间会产生更高的峰值 PL·min-1。首发球员比赛中的强度高于训练,这表明训练可能无法为比赛中最具挑战性的阶段做好充分准备。

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