Liu Zhiyuan, Hong Junpyo, Vicory Jared, Damon James N, Pizer Stephen M
Department of Computer Science, University of North Carolina at Chapel Hill, USA.
GE Healthcare, USA.
Med Image Anal. 2021 May;70:102020. doi: 10.1016/j.media.2021.102020. Epub 2021 Mar 4.
Representing an object by a skeletal structure can be powerful for statistical shape analysis if there is good correspondence of the representations within a population. Many anatomic objects have a genus-zero boundary and can be represented by a smooth unbranching skeletal structure that can be discretely approximated. We describe how to compute such a discrete skeletal structure ("d-s-rep") for an individual 3D shape with the desired correspondence across cases. The method involves fitting a d-s-rep to an input representation of an object's boundary. A good fit is taken to be one whose skeletally implied boundary well approximates the target surface in terms of low order geometric boundary properties: (1) positions, (2) tangent fields, (3) various curvatures. Our method involves a two-stage framework that first, roughly yet consistently fits a skeletal structure to each object and second, refines the skeletal structure such that the shape of the implied boundary well approximates that of the object. The first stage uses a stratified diffeomorphism to produce topologically non-self-overlapping, smooth and unbranching skeletal structures for each object of a population. The second stage uses loss terms that measure geometric disagreement between the skeletally implied boundary and the target boundary and avoid self-overlaps in the boundary. By minimizing the total loss, we end up with a good d-s-rep for each individual shape. We demonstrate such d-s-reps for various human brain structures. The framework is accessible and extensible by clinical users, researchers and developers as an extension of SlicerSALT, which is based on 3D Slicer.
如果在一个群体中表示之间存在良好的对应关系,那么通过骨骼结构来表示一个物体对于统计形状分析可能会很有效。许多解剖物体具有零亏格边界,并且可以由一个可以离散近似的光滑无分支骨骼结构来表示。我们描述了如何为单个3D形状计算这样一个离散骨骼结构(“d-s-rep”),并在不同病例之间具有所需的对应关系。该方法包括将一个d-s-rep拟合到物体边界的输入表示上。一个好的拟合被认为是其骨骼隐含边界在低阶几何边界属性方面能很好地近似目标表面的拟合:(1)位置,(2)切场,(3)各种曲率。我们的方法涉及一个两阶段框架,首先,大致但一致地将一个骨骼结构拟合到每个物体上,其次,细化骨骼结构,使得隐含边界的形状能很好地近似物体的形状。第一阶段使用分层微分同胚为群体中的每个物体生成拓扑上非自重叠、光滑且无分支的骨骼结构。第二阶段使用损失项来衡量骨骼隐含边界和目标边界之间的几何差异,并避免边界中的自重叠。通过最小化总损失,我们最终为每个个体形状得到一个良好的d-s-rep。我们展示了各种人类脑结构的这种d-s-rep。作为基于3D Slicer的SlicerSALT的扩展,临床用户、研究人员和开发者可以访问并扩展该框架。