International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham NG1 4FQ, UK.
Psychology Department, Nottingham Trent University, Nottingham NG1 4FQ, UK.
Int J Environ Res Public Health. 2021 Mar 20;18(6):3227. doi: 10.3390/ijerph18063227.
Evidence suggests that problematic use of gaming, the internet, and social media among adolescents is on the rise, affecting multiple psycho-emotional domains. However, research providing a comprehensive and triangulated stakeholder perspective of perceived harms is lacking. How are adolescent online harms experienced and conceptualized by students, parents, and teachers? The present study comprised part of a qualitative needs assessment investigation with the use of focus groups and individual interviews among key stakeholder groups assessing perceived impacts with a focus on the negative consequences and perceived harms. The study's sample consisted of students ( = 42, = 13.5, = 2.3), parents ( = 9, = 37, = 5.6) and teachers ( = 9, 34, = 4.9) from the UK. Data were analysed with thematic analysis. Findings focused primarily on social media use impacts and indicated that processes underlying impacts experienced by adolescents may be conceptualized on a severity continuum. Stakeholder consensus on perceptions of challenges and perceived harms formed the second theme, with impacts further analysed as relating to time displacement, peer judgement, sensory overload and context of the adolescent with functional (performance, task switching, use of multiple devices), cognitive (loss or deterioration of attentional focus, attention deficit), and emotional consequences (stress, anxiety, obsessive-compulsive/checking behaviours). A third theme formed was individual vulnerabilities predisposing poor mental health outcomes. The final theme related to impacts dependent on context and meaning attached. Findings suggest a consideration of a spectrum approach encompassing a broader range of potential psychological challenges and perceived harms beyond safety concerns and addiction in understanding problematic adolescent online experiences. Understanding perceived harms can aid the objective setting of interventions and consideration of mental health literacy in school curricula.
有证据表明,青少年在游戏、互联网和社交媒体方面存在问题的使用呈上升趋势,影响了多个心理情绪领域。然而,缺乏研究提供全面和三角利益相关者视角的感知危害。学生、家长和教师如何体验和概念化青少年在线危害?本研究是使用焦点小组和个别访谈对主要利益相关者群体进行定性需求评估调查的一部分,评估感知影响,重点关注负面影响和感知危害。研究样本包括来自英国的学生(=42,=13.5,=2.3)、家长(=9,=37,=5.6)和教师(=9,=34,=4.9)。数据采用主题分析进行分析。研究结果主要集中在社交媒体使用的影响上,并指出青少年所经历的影响背后的过程可以在严重程度连续体上进行概念化。利益相关者对挑战和感知危害的看法一致,形成了第二个主题,影响进一步分析为与时间置换、同伴判断、感官过载和青少年的背景有关,包括功能(表现、任务切换、使用多种设备)、认知(注意力集中丧失或恶化、注意力缺陷)和情绪后果(压力、焦虑、强迫性检查行为)。第三个主题是个人易感性导致不良心理健康结果。最后一个主题与依赖背景和附加意义的影响有关。研究结果表明,在理解青少年在线问题体验时,需要考虑一种涵盖更广泛潜在心理挑战和感知危害的范围方法,而不仅仅是安全问题和成瘾问题。了解感知危害可以帮助客观设置干预措施,并考虑学校课程中的心理健康素养。