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一份迈向标准化注意力的严肃游戏化蓝图。

A serious-gamification blueprint towards a normalized attention.

作者信息

Alqithami Saad

机构信息

Department of Computer Science, Albaha University, Al Bahah, Saudi Arabia.

出版信息

Brain Inform. 2021 Apr 15;8(1):6. doi: 10.1186/s40708-021-00127-3.

Abstract

Attention is an important commodity in the human skills set. It can be trained to overcome deficits in the short term which might be based on multiple cognitive complications to entail inability to keep focus and mined wondering. On the long term, however, it might be a symptom of chronic diseases that acquire attention to include the spectra of many mental health disorders, e.g., attention deficit hyperactivity disorder (ADHD). This paper, therefore, introduces a generic reference model that guides in the design of proper treatment method for patients in short of attention to engage in a game-based environment in order to enhance the behavior of their current state of attention which may hopefully lead to a better focus. When considering the volatility of traditional cognitive behavioral therapies (CBTs), the model reflects and analyzes evolving serious games design directed for the treatment of ADHD. It serves as an instrument that spawn over a specific treatment design since it introduces essential components that depicts essential units of traditional CBT when they are modularly combined. The components will be introduced and the processes of the reference model will be elaborated as a roadmap for the formation and the operation of augmented reality treatment games.

摘要

注意力是人类技能组合中的一项重要能力。短期内,它可以通过训练来克服因多种认知并发症导致的注意力不集中和思维涣散等缺陷。然而,从长期来看,注意力不集中可能是包括多种精神健康障碍(如注意力缺陷多动障碍,ADHD)在内的慢性疾病的症状。因此,本文引入了一个通用参考模型,该模型指导为注意力不集中的患者设计适当的治疗方法,使其参与基于游戏的环境,以改善他们当前的注意力状态,有望实现更好的专注度。考虑到传统认知行为疗法(CBT)的多变性,该模型反映并分析了针对ADHD治疗的严肃游戏设计的演变。它作为一种工具,可衍生出特定的治疗设计,因为它引入了一些基本组件,这些组件在模块化组合时描绘了传统CBT的基本单元。将介绍这些组件,并详细阐述参考模型的过程,作为增强现实治疗游戏形成和操作的路线图。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ebb8/8050194/ac0de01b669f/40708_2021_127_Fig1_HTML.jpg

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