Banerjee Soham, Agarwal Rishabh, Auffermann William F
Baylor College of Medicine, Department of Radiology, Houston, Texas, United States.
University of Utah Health, Department of Radiology, Salt Lake City, Utah, United States.
J Med Imaging (Bellingham). 2023 Feb;10(Suppl 1):S11905. doi: 10.1117/1.JMI.10.S1.S11905. Epub 2023 Mar 27.
Gamification is used in several fields as an adjunct to standard educational methods but has found limited application in radiology to date. Gamification may be useful for teaching radiology skills typically acquired through experience, such as perceptual skills. The goal of our study is to use a gamified radiology workstation to teach skills related to identification of pulmonary nodules and evaluate for changes in trainee performance.
We constructed a game called RADHunters to teach perceptual skills related to identification of pulmonary nodules on chest radiographs. Control and experimental groups were tasked with identifying nodules on chest radiographs on two sets of cases. The experimental group received gamified training for nodule identification using RADHunters between case sets, while the control group did not. Performance at nodule identification, localization, and confidence were compared. A poststudy survey was administered to assess for participants' thoughts about the gamified nodule detection training.
Survey responses were very positive with -values for all survey responses , indicating subjects felt this training was beneficial. Experimental and control groups had a statistically significant improvement in their ability to identify and localize nodules with -values . There was no significant difference between control and experimental groups. Neither group showed a statistically significant increase in their confidence in nodule localization.
Perceptual training using gamification may be a useful adjunct to conventional methods of radiology education.
游戏化作为标准教育方法的辅助手段已应用于多个领域,但迄今为止在放射学中的应用有限。游戏化可能有助于教授通常通过经验获得的放射学技能,如感知技能。我们研究的目的是使用一个游戏化的放射学工作站来教授与肺结节识别相关的技能,并评估学员表现的变化。
我们构建了一个名为“RADHunters”的游戏,以教授与胸部X光片上肺结节识别相关的感知技能。对照组和实验组的任务是在两组病例的胸部X光片上识别结节。实验组在病例组之间使用“RADHunters”接受结节识别的游戏化训练,而对照组没有。比较了结节识别、定位和信心方面的表现。进行了一项研究后调查,以评估参与者对游戏化结节检测训练的看法。
调查反馈非常积极,所有调查反馈的p值均<0.05,表明受试者认为这种训练是有益的。实验组和对照组在识别和定位结节的能力上有统计学意义的提高,p值<0.05。对照组和实验组之间没有显著差异。两组在结节定位信心方面均未显示出统计学意义的增加。
使用游戏化的感知训练可能是放射学传统教育方法的有用辅助手段。