• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

RADHunters:放射学感知教育中的游戏化

RADHunters: gamification in radiology perceptual education.

作者信息

Banerjee Soham, Agarwal Rishabh, Auffermann William F

机构信息

Baylor College of Medicine, Department of Radiology, Houston, Texas, United States.

University of Utah Health, Department of Radiology, Salt Lake City, Utah, United States.

出版信息

J Med Imaging (Bellingham). 2023 Feb;10(Suppl 1):S11905. doi: 10.1117/1.JMI.10.S1.S11905. Epub 2023 Mar 27.

DOI:10.1117/1.JMI.10.S1.S11905
PMID:36993877
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10042041/
Abstract

PURPOSE

Gamification is used in several fields as an adjunct to standard educational methods but has found limited application in radiology to date. Gamification may be useful for teaching radiology skills typically acquired through experience, such as perceptual skills. The goal of our study is to use a gamified radiology workstation to teach skills related to identification of pulmonary nodules and evaluate for changes in trainee performance.

APPROACH

We constructed a game called RADHunters to teach perceptual skills related to identification of pulmonary nodules on chest radiographs. Control and experimental groups were tasked with identifying nodules on chest radiographs on two sets of cases. The experimental group received gamified training for nodule identification using RADHunters between case sets, while the control group did not. Performance at nodule identification, localization, and confidence were compared. A poststudy survey was administered to assess for participants' thoughts about the gamified nodule detection training.

RESULTS

Survey responses were very positive with -values for all survey responses , indicating subjects felt this training was beneficial. Experimental and control groups had a statistically significant improvement in their ability to identify and localize nodules with -values . There was no significant difference between control and experimental groups. Neither group showed a statistically significant increase in their confidence in nodule localization.

CONCLUSIONS

Perceptual training using gamification may be a useful adjunct to conventional methods of radiology education.

摘要

目的

游戏化作为标准教育方法的辅助手段已应用于多个领域,但迄今为止在放射学中的应用有限。游戏化可能有助于教授通常通过经验获得的放射学技能,如感知技能。我们研究的目的是使用一个游戏化的放射学工作站来教授与肺结节识别相关的技能,并评估学员表现的变化。

方法

我们构建了一个名为“RADHunters”的游戏,以教授与胸部X光片上肺结节识别相关的感知技能。对照组和实验组的任务是在两组病例的胸部X光片上识别结节。实验组在病例组之间使用“RADHunters”接受结节识别的游戏化训练,而对照组没有。比较了结节识别、定位和信心方面的表现。进行了一项研究后调查,以评估参与者对游戏化结节检测训练的看法。

结果

调查反馈非常积极,所有调查反馈的p值均<0.05,表明受试者认为这种训练是有益的。实验组和对照组在识别和定位结节的能力上有统计学意义的提高,p值<0.05。对照组和实验组之间没有显著差异。两组在结节定位信心方面均未显示出统计学意义的增加。

结论

使用游戏化的感知训练可能是放射学传统教育方法的有用辅助手段。

相似文献

1
RADHunters: gamification in radiology perceptual education.RADHunters:放射学感知教育中的游戏化
J Med Imaging (Bellingham). 2023 Feb;10(Suppl 1):S11905. doi: 10.1117/1.JMI.10.S1.S11905. Epub 2023 Mar 27.
2
Simulation for Teaching and Assessment of Nodule Perception on Chest Radiography in Nonradiology Health Care Trainees.非放射科医护学员胸部X线片结节感知教学与评估的模拟
J Am Coll Radiol. 2015 Nov;12(11):1215-22. doi: 10.1016/j.jacr.2015.07.014. Epub 2015 Sep 28.
3
Perceptual training and teaching medical students how to window and level chest radiographs.感知训练以及教导医学生如何调节胸部X光片的窗宽和窗位。
J Med Imaging (Bellingham). 2023 Feb;10(Suppl 1):S11907. doi: 10.1117/1.JMI.10.S1.S11907. Epub 2023 Apr 26.
4
Teaching search patterns to medical trainees in an educational laboratory to improve perception of pulmonary nodules.在教育实验室中向医学实习生传授搜索模式,以提高对肺结节的识别能力。
J Med Imaging (Bellingham). 2016 Jan;3(1):011006. doi: 10.1117/1.JMI.3.1.011006. Epub 2015 Nov 6.
5
Taking a second look and zooming out: does this help with abnormality detection in chest radiography?再看一眼并缩小范围:这对胸部X光片中的异常检测有帮助吗?
J Med Imaging (Bellingham). 2023 Feb;10(Suppl 1):S11914. doi: 10.1117/1.JMI.10.S1.S11914. Epub 2023 Jun 13.
6
Search pattern training for evaluation of central venous catheter positioning on chest radiographs.用于评估胸部X光片上中心静脉导管位置的搜索模式训练
J Med Imaging (Bellingham). 2018 Jul;5(3):031407. doi: 10.1117/1.JMI.5.3.031407. Epub 2018 Mar 15.
7
Improving Abnormality Detection on Chest Radiography Using Game-Like Reinforcement Mechanics.利用类游戏强化机制提高胸部 X 光片异常检测效果。
Acad Radiol. 2017 Nov;24(11):1428-1435. doi: 10.1016/j.acra.2017.05.005. Epub 2017 Jun 21.
8
Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity.在一项游戏化停止信号任务中超重参与者的抑制控制缺陷持续存在:有效性的实验研究
JMIR Serious Games. 2021 Mar 12;9(1):e25063. doi: 10.2196/25063.
9
Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.皮肤科教育中的游戏化和基于游戏的策略:叙述性综述。
JMIR Dermatol. 2021 Aug 30;4(2):e30325. doi: 10.2196/30325.
10
RadSimPE - a Radiology Workstation Simulator for Perceptual Education.RadSimPE- 一款用于感知教育的放射学工作站模拟器。
J Digit Imaging. 2021 Aug;34(4):1059-1066. doi: 10.1007/s10278-021-00489-4. Epub 2021 Jul 29.

引用本文的文献

1
Enhancing radiographic interpretation: effects of gamification on medical students' knowledge, skills, and satisfaction - a quasi-experimental study.增强影像学解读能力:游戏化对医学生知识、技能和满意度的影响——一项准实验研究
BMC Med Educ. 2025 Jul 1;25(1):958. doi: 10.1186/s12909-025-07523-x.

本文引用的文献

1
A Gamified Social Media-Based Head and Neck Radiology Education Initiative of the American Society of Head and Neck Radiology: Viewership and Engagement Trends at 3 Years.美国头颈放射学会基于社交媒体的头颈放射学教育倡议:三年的观众数量及参与度趋势
AJNR Am J Neuroradiol. 2022 Dec;43(12):1784-1791. doi: 10.3174/ajnr.A7711. Epub 2022 Dec 1.
2
RadSimPE - a Radiology Workstation Simulator for Perceptual Education.RadSimPE- 一款用于感知教育的放射学工作站模拟器。
J Digit Imaging. 2021 Aug;34(4):1059-1066. doi: 10.1007/s10278-021-00489-4. Epub 2021 Jul 29.
3
A serious-gamification blueprint towards a normalized attention.一份迈向标准化注意力的严肃游戏化蓝图。
Brain Inform. 2021 Apr 15;8(1):6. doi: 10.1186/s40708-021-00127-3.
4
Gamification of Electronic Learning in Radiology Education to Improve Diagnostic Confidence and Reduce Error Rates.放射科教育中电子学习的游戏化,以提高诊断信心和降低错误率。
AJR Am J Roentgenol. 2020 Mar;214(3):618-623. doi: 10.2214/AJR.19.22087. Epub 2020 Jan 15.
5
Perceptual training: learning versus attentional shift.知觉训练:学习与注意力转移
J Med Imaging (Bellingham). 2020 Mar;7(2):022407. doi: 10.1117/1.JMI.7.2.022407. Epub 2019 Dec 31.
6
Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.在暴力视频游戏的元分析“战争”中寻找共同点。
Perspect Psychol Sci. 2019 Jul;14(4):705-708. doi: 10.1177/1745691619850104. Epub 2019 Jun 12.
7
Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents.逃生室作为一种新颖的放射科住院医师教育活动的益处。
Acad Radiol. 2020 Feb;27(2):276-283. doi: 10.1016/j.acra.2019.04.021. Epub 2019 May 31.
8
Teaching search patterns to medical trainees in an educational laboratory to improve perception of pulmonary nodules.在教育实验室中向医学实习生传授搜索模式,以提高对肺结节的识别能力。
J Med Imaging (Bellingham). 2016 Jan;3(1):011006. doi: 10.1117/1.JMI.3.1.011006. Epub 2015 Nov 6.
9
Intensive care unit imaging.重症监护病房影像学检查。
Clin Chest Med. 2015 Jun;36(2):219-34, viii. doi: 10.1016/j.ccm.2015.02.006. Epub 2015 Apr 1.
10
Computer-simulated lung nodules in digital chest radiographs for detection studies.用于检测研究的数字化胸部X光片中的计算机模拟肺结节。
Invest Radiol. 1990 Aug;25(8):902-7. doi: 10.1097/00004424-199008000-00006.