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游戏与护理模拟实验室中的焦虑:密室逃脱的初步研究。

Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room.

机构信息

Kent State University at Stark, 6000 Frank Ave., N. Canton, OH 44720, United States of America.

Kent State University, 800 E. Summit St, Kent, OH 44240, United States of America.

出版信息

J Prof Nurs. 2021 Mar-Apr;37(2):298-305. doi: 10.1016/j.profnurs.2021.01.006. Epub 2021 Jan 20.

DOI:10.1016/j.profnurs.2021.01.006
PMID:33867084
Abstract

BACKGROUND

Anxiety accompanying educational simulations is a complex issue impacting nursing students and their learning. Research has provided evidence that some pre-simulation activities can increase student comfort with the simulation environment and may also reduce anxiety. Studies have also provided evidence of promising outcomes for gaming use in nursing education.

PURPOSE

This pilot study explored a medical-surgical escape room game as an introductory simulation experience for nursing students, particularly focused on determining student anxiety levels, and both faculty and student perception of the experience.

METHODS

A quasi-experimental one group pretest-posttest design was used with a convenience sample to explore student anxiety levels and perceived enjoyment of the game.

RESULTS

Student anxiety levels significantly decreased (p = .013); however, anxiety levels remained high at posttest. Students reported high enjoyment of the game and provided positive comments.

CONCLUSION

Escape rooms can provide an engaging, interactive way to teach nursing concepts in the simulation environment.

摘要

背景

伴随教育模拟的焦虑是一个复杂的问题,影响着护理学生及其学习。研究已经提供了一些证据,表明一些模拟前的活动可以增加学生对模拟环境的舒适度,并且可能还可以降低焦虑感。研究也为护理教育中游戏的使用提供了有希望的结果。

目的

本试点研究探讨了医疗外科逃生室游戏作为护理学生的入门模拟体验,特别侧重于确定学生的焦虑水平,以及教师和学生对体验的看法。

方法

使用方便样本进行准实验性单组前后测设计,以探讨学生的焦虑水平和对游戏的感知乐趣。

结果

学生的焦虑水平显著降低(p=0.013);然而,测试后焦虑水平仍然很高。学生报告说他们非常喜欢这个游戏,并提供了积极的评价。

结论

逃生室可以提供一种吸引人的、互动的方式,在模拟环境中教授护理概念。

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