Suppr超能文献

平衡型运动游戏训练对帕金森病患者平衡能力的生物力学评估。

Biomechanical measures of balance after balance-based exergaming training dedicated for patients with Parkinson's disease.

机构信息

Institute of Sport Sciences, Department of Biomechanics, The Jerzy Kukuczka Academy of Physical Education, 72a Mikolowska, 40-065 Katowice, Poland.

Institute of Sport Sciences, Department of Human Motor Behavior, The Jerzy Kukuczka Academy of Physical Education, 72a Mikolowska, 40-065 Katowice, Poland.

出版信息

Gait Posture. 2021 Jun;87:170-176. doi: 10.1016/j.gaitpost.2021.04.036. Epub 2021 Apr 26.

Abstract

INTRODUCTION

Although previous studies have contributed to our understanding of the effects of implementing the virtual reality as a rehabilitation tool in patients with Parkinson's disease (PD), additional research is needed to examine the effects of applying balance-based exergaming training on quantitative biomechanical measures of balance.

RESEARCH QUESTION

To investigate the effects of balance-based conventional and exergaming training on posture parameters.

METHODS

The study involved 24 patients with PD (Hoehn and Yahr stages II-III).Participants underwent twelve training sessions during the 4-week training period. The experimental group (n=12) was trained with a custom-made exergaming balance based training system, the control group (n=12) underwent a conventional balance training. All objective outcomes were measured before intervention and the day after completion of training program. Postural stability was assessed using the quiet standing test, dynamic balance was assessed using limits of stability (LOS) and functional balance (FBT) tests.

RESULTS

After training, participants in both groups showed significantly better results in static balance performance. However, only exergaming training significantly improved LOS performance (higher values of Range of forward lean (p = 0.039, d = 0.67) and leaning rate (p=0.007, d=0.96). Also FBT test improved significantly only in experimental group (decrease in time to target hit (p=0.02, d=0.76) and significant increase of average COP velocity (p=0.008, d=0.93).

CONCLUSION

This study found that exergaming training created for patients with PD enhanced static and dynamic balance whereas conventional balance training improved static balance. Posturography is sensitive enough to reveal differential effects of training for both groups. These findings support the inclusion of our exergaming training in the exercise program for participants with PD.

摘要

简介

尽管先前的研究有助于我们了解将虚拟现实作为帕金森病(PD)患者康复工具的效果,但仍需要进一步研究来检验平衡为基础的运动游戏训练对平衡的定量生物力学测量的影响。

研究问题

调查基于平衡的传统和运动游戏训练对姿势参数的影响。

方法

本研究纳入了 24 名 PD 患者(Hoehn 和 Yahr 分期 II-III)。参与者在 4 周的训练期间进行了 12 次训练。实验组(n=12)接受了基于定制的运动游戏平衡的训练系统,对照组(n=12)接受了传统平衡训练。所有客观结果均在干预前和训练计划完成后的第二天进行测量。姿势稳定性通过静态站立测试评估,动态平衡通过稳定性极限(LOS)和功能性平衡(FBT)测试评估。

结果

训练后,两组参与者的静态平衡表现均显著改善。然而,只有运动游戏训练显著提高了 LOS 性能(前倾范围更高(p=0.039,d=0.67)和倾斜率(p=0.007,d=0.96)。FBT 测试也仅在实验组显著改善(击中目标的时间减少(p=0.02,d=0.76)和平均 COP 速度显著增加(p=0.008,d=0.93)。

结论

本研究发现,为 PD 患者创建的运动游戏训练增强了静态和动态平衡,而传统平衡训练则改善了静态平衡。平衡测试足够敏感,可以揭示两组训练的差异效果。这些发现支持将我们的运动游戏训练纳入 PD 患者的锻炼计划。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验