Guay Manon, Labbé Mathieu, Séguin-Tremblay Noémie, Auger Claudine, Goyer Geneviève, Veloza Emily, Chevalier Natalie, Polgar Jan, Michaud François
School of Rehabilitation, Faculty of Medicine and Health Sciences, Sherbrooke University, Sherbrooke, QC, Canada.
Research Center on Aging, Centre intégré universitaire de santé et de services sociaux de l'Estrie - Centre hospitalier universitaire de Sherbrooke, Sherbrooke, QC, Canada.
JMIR Rehabil Assist Technol. 2021 May 11;8(2):e24669. doi: 10.2196/24669.
Home adaptation processes enhancing occupational engagement rely on identifying environmental barriers, generally during time-consuming home visits performed by occupational therapists (OTs). Relevance of a 3D model to the OT's work has been attested, but a convenient and consumer-available technology to map the home environment in 3D is currently lacking. For instance, such a technology would support the exploration of home adaptations for a person with disability, with or without an OT visit.
The aim of this study was to document the development and acceptability of a 3D mapping eHealth technology, optimizing its contribution to the OT's work when conducting assessments in which home representations are essential to fit a person's needs.
A user-centered perspective, embedded in a participatory design framework where users are considered as research partners (not as just study participants), is reported. OTs, engineers, clinicians, researchers, and students, as well as the relatives of older adults contributed by providing ongoing feedback (eg, demonstrations, brainstorming, usability testing, questionnaires, prototyping). System acceptability, as per the Nielsen model, is documented by deductively integrating the data.
A total of 24 stakeholders contributed significantly to MapIt technology's co-design over a span of 4 years. Fueled by the objective to enhance MapIt's acceptability, 11 iterations lead to a mobile app to scan a room and produce its 3D model in less than 5 minutes. The app is available for smartphones and paired with computer software. Scanning, visualization, and automatic measurements are done on a smartphone equipped with a motion sensor and a camera with depth perception, and the computer software facilitates visualization, while allowing custom measurement of architectural elements directly on the 3D model. Stakeholders' perception was favorable regarding MapIt's acceptability, testifying to its usefulness (ie, usability and utility). Residual usability issues as well as concerns about accessibility and scan rendering still need to be addressed to foster its integration to a clinical context.
MapIt allows to scan a room quickly and simply, providing a 3D model from images taken in real-world settings and to remotely but jointly explore home adaptations to enhance a person's occupational engagement.
增强职业参与度的家庭适应性调整过程依赖于识别环境障碍,这通常在职业治疗师(OT)进行的耗时较长的家访中完成。3D模型对OT工作的相关性已得到证实,但目前缺乏一种方便且消费者可用的技术来对家庭环境进行3D建模。例如,这样的技术将支持为残疾人探索家庭适应性调整,无论是否有OT家访。
本研究的目的是记录一种3D映射电子健康技术的开发和可接受性,优化其在进行评估时对OT工作的贡献,在这些评估中,家庭呈现对于满足个人需求至关重要。
报告了一种以用户为中心的视角,该视角嵌入了一个参与式设计框架,其中用户被视为研究伙伴(而不仅仅是研究参与者)。OT、工程师、临床医生、研究人员和学生,以及老年人的亲属通过提供持续反馈(例如演示、头脑风暴、可用性测试、问卷调查、原型制作)做出了贡献。根据尼尔森模型,通过演绎整合数据来记录系统的可接受性。
在4年的时间里,共有24名利益相关者对MapIt技术的协同设计做出了重大贡献。在提高MapIt可接受性这一目标的推动下,经过11次迭代,开发出了一款移动应用程序,该程序能够在不到5分钟的时间内扫描一个房间并生成其3D模型。该应用程序适用于智能手机,并与计算机软件配对使用。扫描、可视化和自动测量在配备运动传感器和具有深度感知功能的摄像头的智能手机上完成,计算机软件则便于可视化,同时允许直接在3D模型上对建筑元素进行自定义测量。利益相关者对MapIt的可接受性看法良好,证明了其有用性(即可用性和实用性)。仍需解决残留的可用性问题以及对可及性和扫描渲染的担忧,以促进其融入临床环境。
MapIt允许快速、简单地扫描房间,从现实环境中拍摄的图像生成3D模型,并远程但共同探索家庭适应性调整,以增强个人的职业参与度。