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REThink治疗性在线视频游戏在促进儿童和青少年心理健康方面的有效性。

Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents.

作者信息

David Oana A, Predatu Răzvan, Cardoș Roxana A I

机构信息

Department of Clinical Psychology and Psychotherapy, Babeş-Bolyai University, Romania.

DATA Lab, The International Institute for the Advanced Studies of Psychotherapy and Applied Mental Health, Babes-Bolyai University Cluj-Napoca, Romania.

出版信息

Internet Interv. 2021 Apr 20;25:100391. doi: 10.1016/j.invent.2021.100391. eCollection 2021 Sep.

Abstract

Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study. Participants ( = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre- and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols.

摘要

尽管存在基于证据的干预措施,但据估计,约60%的患有精神健康障碍的儿童和青少年没有得到他们所需的治疗。在这种背景下,一种扩大儿童和青少年获得精神卫生保健机会的策略正在不断发展,即使用治疗性或严肃性游戏。REThink就是这样一款治疗性游戏,它旨在提供基于认知行为疗法的预防措施,在一项对照试验中被证明可以培养10至16岁儿童和青少年的心理复原力,帮助他们学习应对焦虑、愤怒和抑郁等功能失调的负面情绪的健康策略。本研究旨在通过一项初步研究测试REThink治疗性在线视频游戏在促进儿童和青少年情绪健康方面的有效性。参与者(n = 31)年龄在10至16岁之间,是从一所学校自愿招募的。在使用治疗性游戏前后,对他们的情绪问题、不合理信念、消极自动思维、合理信念和解决问题的能力进行了评估。我们还测量了参与者对游戏的满意度。研究结果显示,青少年的情绪问题、不合理信念、消极自动思维得到改善,干预满意度较高。本研究结果支持先前的研究结果,表明根据循证预防方案,REThink在线游戏可以成为大规模精神卫生工作中预防儿童和青少年情绪障碍的宝贵工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f5d/8099491/fecfd036d9bb/gr1.jpg

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