• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

REThink治疗性在线视频游戏在促进儿童和青少年心理健康方面的有效性。

Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents.

作者信息

David Oana A, Predatu Răzvan, Cardoș Roxana A I

机构信息

Department of Clinical Psychology and Psychotherapy, Babeş-Bolyai University, Romania.

DATA Lab, The International Institute for the Advanced Studies of Psychotherapy and Applied Mental Health, Babes-Bolyai University Cluj-Napoca, Romania.

出版信息

Internet Interv. 2021 Apr 20;25:100391. doi: 10.1016/j.invent.2021.100391. eCollection 2021 Sep.

DOI:10.1016/j.invent.2021.100391
PMID:33996508
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8099491/
Abstract

Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online video game in promoting emotional health in children and adolescents in a pilot study. Participants ( = 31), aged between 10 and 16 years, were recruited on a volunteer basis from a school. Emotional problems, irrational beliefs, negative automatic thoughts, rational beliefs, and problem solving abilities were assessed pre- and post-using the therapeutic game. We also measured participants' satisfaction with the game. Results obtained show improvements in terms of emotional problems of the youths, their irrational beliefs, negative automatic thoughts and high levels of intervention satisfaction. of this study are in support of the previous findings suggesting that the REThink online game can be a valuable tool for large-scale mental health efforts aimed at the prevention of emotional disorders in children and adolescents, in accordance with evidence-based prevention protocols.

摘要

尽管存在基于证据的干预措施,但据估计,约60%的患有精神健康障碍的儿童和青少年没有得到他们所需的治疗。在这种背景下,一种扩大儿童和青少年获得精神卫生保健机会的策略正在不断发展,即使用治疗性或严肃性游戏。REThink就是这样一款治疗性游戏,它旨在提供基于认知行为疗法的预防措施,在一项对照试验中被证明可以培养10至16岁儿童和青少年的心理复原力,帮助他们学习应对焦虑、愤怒和抑郁等功能失调的负面情绪的健康策略。本研究旨在通过一项初步研究测试REThink治疗性在线视频游戏在促进儿童和青少年情绪健康方面的有效性。参与者(n = 31)年龄在10至16岁之间,是从一所学校自愿招募的。在使用治疗性游戏前后,对他们的情绪问题、不合理信念、消极自动思维、合理信念和解决问题的能力进行了评估。我们还测量了参与者对游戏的满意度。研究结果显示,青少年的情绪问题、不合理信念、消极自动思维得到改善,干预满意度较高。本研究结果支持先前的研究结果,表明根据循证预防方案,REThink在线游戏可以成为大规模精神卫生工作中预防儿童和青少年情绪障碍的宝贵工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f5d/8099491/fecfd036d9bb/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f5d/8099491/fecfd036d9bb/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f5d/8099491/fecfd036d9bb/gr1.jpg

相似文献

1
Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents.REThink治疗性在线视频游戏在促进儿童和青少年心理健康方面的有效性。
Internet Interv. 2021 Apr 20;25:100391. doi: 10.1016/j.invent.2021.100391. eCollection 2021 Sep.
2
Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the hink In-game Performance Scoring.基于治疗游戏的技能提升能否转化为儿童情绪调节能力和心理健康在现实生活中的改善?一项为“思考”游戏内表现评分提供初步效度的试点研究。
Front Psychiatry. 2022 Mar 21;13:828481. doi: 10.3389/fpsyt.2022.828481. eCollection 2022.
3
Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trial.REThink 治疗游戏是否能有效预防儿童和青少年的情绪障碍?一项随机临床试验的结果。
Eur Child Adolesc Psychiatry. 2019 Jan;28(1):111-122. doi: 10.1007/s00787-018-1192-2. Epub 2018 Jul 10.
4
Gamified Assessment of the Emotion Regulation Abilities in Youth: Validation of the REThink Online System.游戏化的青少年情绪调节能力评估:REThink Online 系统的验证。
Games Health J. 2024 Jun;13(3):184-191. doi: 10.1089/g4h.2023.0011. Epub 2024 Jan 24.
5
Preventing mental illness in children that experienced maltreatment the efficacy of REThink online therapeutic game.预防受过虐待儿童的精神疾病:REThink在线治疗游戏的疗效
NPJ Digit Med. 2023 Jun 5;6(1):106. doi: 10.1038/s41746-023-00849-0.
6
The REThink Online Therapeutic Game: A Usability Study.重新思考在线治疗游戏:一项可用性研究。
Children (Basel). 2023 Jul 25;10(8):1276. doi: 10.3390/children10081276.
7
Changes in irrational beliefs are responsible for the efficacy of the REThink therapeutic game in preventing emotional disorders in children and adolescents: mechanisms of change analysis of a randomized clinical trial.不合理信念的改变是 REThink 治疗性游戏预防儿童和青少年情绪障碍的疗效的原因:一项随机临床试验的变化机制分析。
Eur Child Adolesc Psychiatry. 2019 Mar;28(3):307-318. doi: 10.1007/s00787-018-1195-z. Epub 2018 Jul 9.
8
The Efficacy of Guided and Unguided Game-Based Cognitive-Behavioral Therapy in Reducing Distress in College Students.基于游戏的引导式与非引导式认知行为疗法对减轻大学生痛苦的疗效
Games Health J. 2022 Sep 6. doi: 10.1089/g4h.2021.0195.
9
Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review.青少年心理健康服务的数字游戏干预措施(游戏助我康复之路):一项范围综述的方案
JMIR Res Protoc. 2020 Jun 24;9(6):e13834. doi: 10.2196/13834.
10
Are gains in emotional symptoms and emotion-regulation competencies after the REThink therapeutic game maintained in the long run? A 6-month follow-up.经过反思治疗游戏后,情绪症状和情绪调节能力方面的改善是否能长期维持?一项 6 个月随访研究。
Eur Child Adolesc Psychiatry. 2023 Oct;32(10):1853-1862. doi: 10.1007/s00787-022-02002-w. Epub 2022 May 20.

引用本文的文献

1
Tales of rationality: the rational emotive behavioral monomyth as a metaphorical alignment of rational emotive behavior therapy and the Hero's Journey narrative structure.理性的故事:理性情绪行为单一神话作为理性情绪行为疗法与英雄之旅叙事结构的隐喻性契合
Front Psychol. 2025 Jun 2;16:1572636. doi: 10.3389/fpsyg.2025.1572636. eCollection 2025.
2
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.促进儿童和青少年心理健康素养的严肃游戏的游戏设计、有效性及实施:系统评价
JMIR Ment Health. 2025 May 5;12:e67418. doi: 10.2196/67418.
3

本文引用的文献

1
Emotion regulation abilities as a predictor of anxiety, positive emotions, heart rate, and alpha asymmetry during an impromptu speech task.情绪调节能力作为即兴演讲任务中焦虑、积极情绪、心率和α不对称性的预测指标。
Anxiety Stress Coping. 2021 Nov;34(6):719-733. doi: 10.1080/10615806.2020.1867717. Epub 2020 Dec 31.
2
Are we reaching them yet? Service access patterns among attendees at the headspace youth mental health initiative.我们接触到他们了吗?headspace青少年心理健康倡议活动参与者的服务获取模式。
Child Adolesc Ment Health. 2013 May;18(2):95-102. doi: 10.1111/j.1475-3588.2012.00662.x. Epub 2012 Apr 4.
3
Protocol of the Tailored Evidence-based Enhancements in Mental Health-Gamified and Individualized Follow-Up Treatment for Suicide (TEEM-GIFTS): a Multiphase Optimization Strategy (MOST) study implementing a gamified mHealth intervention to reduce postdischarge suicide risk in patients with mental disorders in Shenzhen.
心理健康定制循证强化干预——自杀风险的游戏化与个性化随访治疗方案(TEEM-GIFTS):一项多阶段优化策略(MOST)研究,实施游戏化移动健康干预以降低深圳精神障碍患者出院后的自杀风险
BMJ Open. 2025 Apr 15;15(4):e092339. doi: 10.1136/bmjopen-2024-092339.
4
Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis.用于支持针对儿童和青少年的教育干预项目中情绪调节策略的严肃游戏。系统评价与荟萃分析。
Heliyon. 2025 Feb 14;11(4):e42712. doi: 10.1016/j.heliyon.2025.e42712. eCollection 2025 Feb 28.
5
Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study.一款针对青少年心理健康的严肃游戏对认知易损性的影响:试点可用性研究
JMIR Serious Games. 2024 May 9;12:e47513. doi: 10.2196/47513.
6
Preventing mental illness in children that experienced maltreatment the efficacy of REThink online therapeutic game.预防受过虐待儿童的精神疾病:REThink在线治疗游戏的疗效
NPJ Digit Med. 2023 Jun 5;6(1):106. doi: 10.1038/s41746-023-00849-0.
7
Internet and depression in adolescents: Evidence from China.互联网与青少年抑郁:来自中国的证据。
Front Psychol. 2023 Feb 13;14:1026920. doi: 10.3389/fpsyg.2023.1026920. eCollection 2023.
8
The development of positive education combined with online learning: Based on theories and practices.积极教育与在线学习相结合的发展:基于理论与实践
Front Psychol. 2022 Aug 30;13:952784. doi: 10.3389/fpsyg.2022.952784. eCollection 2022.
9
Self-Rated Health Status of Upper Secondary School Pupils and Its Associations with Multiple Health-Related Factors.中学生自评健康状况及其与多种健康相关因素的关联。
Int J Environ Res Public Health. 2022 Jun 6;19(11):6947. doi: 10.3390/ijerph19116947.
10
Are gains in emotional symptoms and emotion-regulation competencies after the REThink therapeutic game maintained in the long run? A 6-month follow-up.经过反思治疗游戏后,情绪症状和情绪调节能力方面的改善是否能长期维持?一项 6 个月随访研究。
Eur Child Adolesc Psychiatry. 2023 Oct;32(10):1853-1862. doi: 10.1007/s00787-022-02002-w. Epub 2022 May 20.
Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trial.
REThink 治疗游戏是否能有效预防儿童和青少年的情绪障碍?一项随机临床试验的结果。
Eur Child Adolesc Psychiatry. 2019 Jan;28(1):111-122. doi: 10.1007/s00787-018-1192-2. Epub 2018 Jul 10.
4
Changes in irrational beliefs are responsible for the efficacy of the REThink therapeutic game in preventing emotional disorders in children and adolescents: mechanisms of change analysis of a randomized clinical trial.不合理信念的改变是 REThink 治疗性游戏预防儿童和青少年情绪障碍的疗效的原因:一项随机临床试验的变化机制分析。
Eur Child Adolesc Psychiatry. 2019 Mar;28(3):307-318. doi: 10.1007/s00787-018-1195-z. Epub 2018 Jul 9.
5
The use of electronic games in therapy: a review with clinical implications.电子游戏在治疗中的应用:一项具有临床意义的综述。
Curr Psychiatry Rep. 2014 Dec;16(12):520. doi: 10.1007/s11920-014-0520-6.
6
Global, regional, and national levels and causes of maternal mortality during 1990-2013: a systematic analysis for the Global Burden of Disease Study 2013.1990-2013 年期间全球、区域和国家各级孕产妇死亡率及其原因:2013 年全球疾病负担研究的系统分析。
Lancet. 2014 Sep 13;384(9947):980-1004. doi: 10.1016/S0140-6736(14)60696-6. Epub 2014 May 2.
7
Treatment satisfaction, adherence and behavioral assessment in patients de-escalating from natalizumab to interferon β.从那他珠单抗转为干扰素 β 的患者的治疗满意度、依从性和行为评估。
BMC Neurol. 2014 Feb 28;14:38. doi: 10.1186/1471-2377-14-38.
8
Improving access to care for children with mental disorders: a global perspective.改善儿童精神障碍患者的医疗服务可及性:全球视角。
Arch Dis Child. 2013 May;98(5):323-7. doi: 10.1136/archdischild-2012-302079. Epub 2013 Mar 9.
9
Prevalence, correlates, and treatment of lifetime suicidal behavior among adolescents: results from the National Comorbidity Survey Replication Adolescent Supplement.青少年一生中自杀行为的流行率、相关因素和治疗:来自国家共病调查再抽样青少年补充调查的结果。
JAMA Psychiatry. 2013 Mar;70(3):300-10. doi: 10.1001/2013.jamapsychiatry.55.
10
The validation of the visual analogue scale for patient satisfaction after total hip arthroplasty.全髋关节置换术后患者满意度视觉模拟量表的验证
Eur Orthop Traumatol. 2012 Jun;3(2):101-105. doi: 10.1007/s12570-012-0100-3. Epub 2012 Apr 12.