• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

艾滋病斗士健康防御:一项基于游戏的干预措施以提高青少年艾滋病预防能力的随机对照试验方案。

AIDS fighter health defense: protocol for a randomized controlled trial to test a game-based intervention to improve adolescents' AIDS prevention ability.

机构信息

Department of Central Sterile Supply, the Affiliated Hospital of Southwest Medical University, 25 Taiping Street, Luzhou, China.

Department of Nursing, the Affiliated Hospital of Southwest Medical University, 25, Taiping Street, Luzhou, China.

出版信息

BMC Infect Dis. 2021 May 22;21(1):469. doi: 10.1186/s12879-021-06161-0.

DOI:10.1186/s12879-021-06161-0
PMID:34022835
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8141216/
Abstract

BACKGROUND

Although great progress has been made in the prevention and treatment of AIDS, there are still a considerable number of new infections annually, especially in adolescents. With the advance of technology, game-based education has gradually become an important tool for changing healthy behaviors among youth.

METHODS

A protocol for conducting a randomized controlled trial to evaluate the "AIDS Fighter · Health Defense", a game-based AIDS education project aimed at improving the ability of adolescents to prevent AIDS. During the four-week intervention, participants will receive: 1) A virus combat game; 2) Goal setting to eliminate HIV; 3) Questions to be answered to be resurrected in the game; 4) Points ranking; 5) Recognition and Rewards. The primary outcomes include changes in participants' knowledge, stigma attitude, and risk behaviors attitude related to AIDS after four weeks of intervention. The secondary outcomes are the participants' AIDS-related risk behaviors three and six months after the intervention.

DISCUSSION

AIDS Fighter· Health Defense may be an innovative approach to help adolescents improve AIDS prevention capabilities, fill the gap in game-based AIDS prevention education in China, and gain experience of AIDS management.

TRIAL REGISTRATION

Chinese Clinical Trial Registry: ChiCTR2000040195 . Registered 25 November 2020.

摘要

背景

尽管艾滋病的预防和治疗已经取得了巨大的进展,但每年仍有相当数量的新感染病例,尤其是在青少年中。随着技术的进步,基于游戏的教育逐渐成为改变青少年健康行为的重要工具。

方法

本研究旨在评估一款基于游戏的艾滋病教育项目“艾滋病战士·健康防御”,以提高青少年预防艾滋病的能力。该项目是一项随机对照试验的方案。在四周的干预期间,参与者将接受:1)病毒对抗游戏;2)设定消除 HIV 的目标;3)回答问题以在游戏中复活;4)积分排名;5)认可和奖励。主要结局包括干预四周后参与者与艾滋病相关的知识、污名态度和风险行为态度的变化。次要结局是参与者在干预后三个月和六个月的艾滋病相关风险行为。

讨论

“艾滋病战士·健康防御”可能是一种创新的方法,可以帮助青少年提高艾滋病预防能力,填补中国基于游戏的艾滋病预防教育的空白,并获得艾滋病管理经验。

试验注册

中国临床试验注册中心:ChiCTR2000040195。注册于 2020 年 11 月 25 日。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/68c1/8141216/196a1a74d2c7/12879_2021_6161_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/68c1/8141216/74c51e46c457/12879_2021_6161_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/68c1/8141216/196a1a74d2c7/12879_2021_6161_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/68c1/8141216/74c51e46c457/12879_2021_6161_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/68c1/8141216/196a1a74d2c7/12879_2021_6161_Fig2_HTML.jpg

相似文献

1
AIDS fighter health defense: protocol for a randomized controlled trial to test a game-based intervention to improve adolescents' AIDS prevention ability.艾滋病斗士健康防御:一项基于游戏的干预措施以提高青少年艾滋病预防能力的随机对照试验方案。
BMC Infect Dis. 2021 May 22;21(1):469. doi: 10.1186/s12879-021-06161-0.
2
Game-based health education to improve ART adherence of newly diagnosed young people with HIV: protocol for a stepped-wedge design randomized controlled trial.基于游戏的健康教育提高新诊断 HIV 感染青年患者 ART 依从性的研究:一项基于 STEP 设计的随机对照试验方案。
BMC Public Health. 2022 Dec 3;22(1):2251. doi: 10.1186/s12889-022-14708-2.
3
Sunset Without AIDS: protocol for a randomized controlled trial of a brief video-based intervention to improve the ability of AIDS prevention in elderly men.《无艾滋病日落:一项基于简短视频干预的改善老年男性艾滋病预防能力的随机对照试验方案》
Trials. 2022 Feb 14;23(1):146. doi: 10.1186/s13063-022-06069-3.
4
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial.评估一款针对中国青年学生的艾滋病教育手机游戏(《艾滋战士·健康防御》),以提高与高风险行为相关的艾滋病知识、消除耻辱感及改善态度:随机对照试验。
JMIR Serious Games. 2022 Jan 24;10(1):e32400. doi: 10.2196/32400.
5
Evaluation of a drama-in-education programme to increase AIDS awareness in South African high schools: a randomized community intervention trial.评估一项旨在提高南非高中学生艾滋病意识的教育戏剧项目:一项随机社区干预试验。
Int J STD AIDS. 2000 Feb;11(2):105-11. doi: 10.1177/095646240001100207.
6
The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.一项针对少数族裔青少年的降低风险和预防人类免疫缺陷病毒的电子游戏干预随机对照试验的设计与实施:《向前玩:榆树城故事》
Clin Trials. 2016 Aug;13(4):400-8. doi: 10.1177/1740774516637871. Epub 2016 Mar 24.
7
Changing AIDS risk behavior: effects of an intervention emphasizing AIDS risk reduction information, motivation, and behavioral skills in a college student population.改变艾滋病风险行为:一项强调艾滋病风险降低信息、动机及行为技能的干预措施在大学生群体中的效果
Health Psychol. 1996 Mar;15(2):114-23. doi: 10.1037//0278-6133.15.2.114.
8
A school-based AIDS education programme for secondary school students in Nigeria: a review of effectiveness.尼日利亚针对中学生的一项校内艾滋病教育项目:效果评估
Health Educ Res. 1999 Oct;14(5):675-83. doi: 10.1093/her/14.5.675.
9
Highlights from the Canada youth and AIDS study.加拿大青少年与艾滋病研究的要点。
J Sch Health. 1989 Apr;59(4):139-45. doi: 10.1111/j.1746-1561.1989.tb04684.x.
10
FAMILIES' RESPONSE TO AIDS: NEW INSIGHTS INTO PARENTAL ROLES IN FOSTERING HIV/AIDS KNOWLEDGE.家庭对艾滋病的应对:对父母在传播艾滋病毒/艾滋病知识中角色的新见解
J Biosoc Sci. 2015 Nov;47(6):762-79. doi: 10.1017/S0021932014000406. Epub 2014 Sep 30.

引用本文的文献

1
A Review of Serious Gaming as an Intervention for HIV Prevention.严肃游戏干预艾滋病预防的研究综述
Curr HIV/AIDS Rep. 2023 Aug;20(4):181-205. doi: 10.1007/s11904-023-00659-9. Epub 2023 May 22.
2
A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation.一种基于网络的游戏方法以减少与艾滋病相关的污名:游戏开发与混合方法评估。
JMIR Serious Games. 2022 Dec 15;10(4):e37219. doi: 10.2196/37219.
3
Game-based health education to improve ART adherence of newly diagnosed young people with HIV: protocol for a stepped-wedge design randomized controlled trial.

本文引用的文献

1
User Perception of a Smartphone App to Promote Physical Activity Through Active Transportation: Inductive Qualitative Content Analysis Within the Smart City Active Mobile Phone Intervention (SCAMPI) Study.用户对通过主动交通促进身体活动的智能手机应用的感知:智能城市主动手机干预 (SCAMPI) 研究中的归纳定性内容分析。
JMIR Mhealth Uhealth. 2020 Aug 5;8(8):e19380. doi: 10.2196/19380.
2
Hot, horny and healthy-online intervention to incentivize HIV and sexually transmitted infections (STI) testing among young Mexican MSM: a feasibility study.热情、欲求旺盛且健康——激励墨西哥年轻男男性行为者进行艾滋病毒和性传播感染检测的在线干预措施:一项可行性研究
Mhealth. 2020 Jul 5;6:28. doi: 10.21037/mhealth.2020.03.01. eCollection 2020.
3
基于游戏的健康教育提高新诊断 HIV 感染青年患者 ART 依从性的研究:一项基于 STEP 设计的随机对照试验方案。
BMC Public Health. 2022 Dec 3;22(1):2251. doi: 10.1186/s12889-022-14708-2.
4
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial.评估一款针对中国青年学生的艾滋病教育手机游戏(《艾滋战士·健康防御》),以提高与高风险行为相关的艾滋病知识、消除耻辱感及改善态度:随机对照试验。
JMIR Serious Games. 2022 Jan 24;10(1):e32400. doi: 10.2196/32400.
Videogame intervention to encourage HIV testing and counseling among adolescents.
通过电子游戏干预来鼓励青少年进行艾滋病毒检测和咨询。
Mhealth. 2020 Jul 5;6:26. doi: 10.21037/mhealth.2020.01.05. eCollection 2020.
4
Epidemiological characteristics of HIV infection among college students in Nanjing, China: a cross-sectional survey.中国南京大学生 HIV 感染的流行病学特征:一项横断面调查。
BMJ Open. 2020 May 12;10(5):e035889. doi: 10.1136/bmjopen-2019-035889.
5
School and individual factors on game addiction: A multilevel analysis.学校和个体因素与游戏成瘾:多层次分析。
Int J Psychol. 2020 Oct;55(5):822-831. doi: 10.1002/ijop.12645. Epub 2019 Dec 25.
6
Awareness of HIV/AIDS and its routes of transmission as well as access to health knowledge among rural residents in Western China: a cross-sectional study.中国西部农村居民对艾滋病/艾滋病的认识及其传播途径,以及对健康知识的获取:一项横断面研究。
BMC Public Health. 2019 Dec 4;19(1):1630. doi: 10.1186/s12889-019-7992-6.
7
Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial.基于行为设计的游戏化干预措施联合社会激励对提高全美国超重和肥胖成年人身体活动水平的效果:STEP UP 随机临床试验。
JAMA Intern Med. 2019 Dec 1;179(12):1624-1632. doi: 10.1001/jamainternmed.2019.3505.
8
Age and regional disparity in HIV education among migrants in China: migrants population dynamic monitoring survey, 2014-2015.中国流动人口中 HIV 教育的年龄和地区差异:流动人口动态监测调查,2014-2015 年。
Int J Equity Health. 2019 Jul 3;18(1):104. doi: 10.1186/s12939-019-0999-x.
9
Immediate antiviral therapy for HIV-infected persons faces with various obstacles.HIV感染者的即时抗病毒治疗面临各种障碍。
Drug Discov Ther. 2019 Jul 22;13(3):172-174. doi: 10.5582/ddt.2019.01028. Epub 2019 Jun 18.
10
Sexual Activity and HIV-Related Knowledge among Secondary School Students in China.中国中学生的性活动与艾滋病相关知识
Eurasian J Med. 2019 Feb;51(1):49-52. doi: 10.5152/eurasianjmed.2015.15057.