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《关于时间女孩与超级男孩:数字游戏类型偏好中的性别差异及相应性别刻板印象准确性的实证研究》

Of Time Gals and Mega Men: Empirical Findings on Gender Differences in Digital Game Genre Preferences and the Accuracy of Respective Gender Stereotypes.

作者信息

Lange Benjamin P, Wühr Peter, Schwarz Sascha

机构信息

Department of Media Psychology, Julius-Maximilians-University of Wuerzburg, Wuerzburg, Germany.

Department of Social Sciences, IU International University of Applied Sciences, Berlin, Germany.

出版信息

Front Psychol. 2021 May 10;12:657430. doi: 10.3389/fpsyg.2021.657430. eCollection 2021.

Abstract

We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Study 1, 484 female and male participants rated their preference for 17 game genres (gender differences). In Study 2, another sample of 226 participants rated the extent to which the same genres were presumably preferred by women or men (gender stereotypes). We then compared the results of both studies in order to determine the accuracy of the gender stereotypes. Study 1 revealed actual gender differences for most genres-mostly of moderate size. Study 2 revealed substantial gender stereotypes about genre preferences. When comparing the results from both studies, we found that gender stereotypes were accurate in direction for most genres. However, they were, to some degree, inaccurate in size: For most genres, gender stereotypes overestimated the actual gender difference with a moderate mean effect size.

摘要

我们研究了关于数字游戏类型偏好的性别刻板印象的准确性。在研究1中,484名女性和男性参与者对17种游戏类型的偏好进行了评分(性别差异)。在研究2中,另一个由226名参与者组成的样本对相同类型游戏被认为是女性或男性的偏好程度进行了评分(性别刻板印象)。然后我们比较了两项研究的结果,以确定性别刻板印象的准确性。研究1揭示了大多数类型游戏存在实际的性别差异——大多为中等程度。研究2揭示了关于类型偏好的大量性别刻板印象。在比较两项研究的结果时,我们发现大多数类型游戏的性别刻板印象在方向上是准确的。然而,在程度上它们存在一定程度的不准确:对于大多数类型游戏,性别刻板印象以中等的平均效应大小高估了实际的性别差异。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/52a1/8141853/98bd3af404e4/fpsyg-12-657430-g0001.jpg

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