Spring Flora D H, Lærkholm Grith, Jensen Rikke Beck, Kloppenborg Julie Tonsgaard
Department of Pediatrics and Adolescent Medicine, Herlev Hospital, Herlev, Denmark.
Health and Medical Sciences, Department of Clinical Medicine, University of Copenhagen, Copenhagen, Denmark.
Acta Paediatr. 2025 Jul;114(7):1522-1537. doi: 10.1111/apa.70048. Epub 2025 Mar 4.
Paediatric overweight and obesity are global health concerns linked to various physical and psychosocial challenges. Over the past decade, online games for exercise, exergames, have re-emerged in homes and schools as a possible solution to encourage physical activity and address childhood overweight and obesity. However, evidence on their effectiveness remains limited. This systematic review aimed to analyse the effects of exergaming on body mass index and physical activity in children and adolescents.
Using keywords such as 'child', 'adolescent', 'obesity', 'overweight', 'exergaming' and 'active video gaming', a comprehensive search was conducted across PubMed and Embase, yielding 801 initial articles. Articles were screened following PRISMA guidelines and assessed using Covidence and Cochrane's quality assessment tools.
Twelve articles met the inclusion criteria. Sample sizes ranged from 29 to 445 participants, with intervention durations from 2 to 48 weeks. The results indicated that exergaming showed a subtle to moderate effect on body mass index and promising effects on moderate to vigorous physical activity.
These findings suggest that exergames have potential as adjunctive tools in treating paediatric overweight and obesity. However, the limited number of studies and heterogeneity in the interventions highlight the need for further research in this field.
儿童超重和肥胖是全球性的健康问题,与各种身体和心理社会挑战相关。在过去十年中,用于锻炼的网络游戏,即健身游戏,已在家庭和学校重新出现,成为鼓励身体活动以及解决儿童超重和肥胖问题的一种可能解决方案。然而,关于其有效性的证据仍然有限。本系统评价旨在分析健身游戏对儿童和青少年体重指数及身体活动的影响。
使用“儿童”“青少年”“肥胖”“超重”“健身游戏”和“主动式视频游戏”等关键词,在PubMed和Embase数据库中进行全面检索,共获得801篇初始文章。按照PRISMA指南对文章进行筛选,并使用Covidence和Cochrane质量评估工具进行评估。
12篇文章符合纳入标准。样本量从29名到445名参与者不等,干预持续时间为2至48周。结果表明,健身游戏对体重指数有轻微至中等程度的影响,对中度至剧烈身体活动有显著效果。
这些发现表明,健身游戏有潜力作为辅助工具用于治疗儿童超重和肥胖。然而,研究数量有限以及干预措施的异质性凸显了该领域进一步研究的必要性。