Department of Communication Studies, University of Antwerp, Sint Jacobstraat 2, Antwerp, Belgium.
Cyberpsychol Behav Soc Netw. 2012 Nov;15(11):634-8. doi: 10.1089/cyber.2012.0164. Epub 2012 Sep 28.
This study addresses the female player of massively multiplayer online (role-playing) games and investigates how gender identity (GI), indicating a person's identification with characteristics that are traditionally defined as masculine or feminine, can be used to explain playing patterns within the female gender group. Results from an online survey (n=466) show that females' player motivations and play styles vary as a function of their GI, indicating that it is a relevant and additional predictor of play behavior and confirming that female play behavior cannot be generalized based on stereotypical male/female conceptions.
这项研究关注的是大型多人在线(角色扮演)游戏中的女性玩家,并调查了性别认同(GI)——表示一个人对传统上定义为男性或女性的特征的认同——如何能够用来解释女性群体中的游戏模式。一项在线调查的结果(n=466)表明,女性玩家的动机和游戏风格因她们的 GI 而异,这表明 GI 是游戏行为的一个相关且额外的预测指标,并证实了女性的游戏行为不能基于刻板的男性/女性观念来概括。