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女性玩家并不存在:性别认同与玩家动机和游戏风格的差异有关。

The female player does not exist: gender identity relates to differences in player motivations and play styles.

机构信息

Department of Communication Studies, University of Antwerp, Sint Jacobstraat 2, Antwerp, Belgium.

出版信息

Cyberpsychol Behav Soc Netw. 2012 Nov;15(11):634-8. doi: 10.1089/cyber.2012.0164. Epub 2012 Sep 28.

DOI:10.1089/cyber.2012.0164
PMID:23020745
Abstract

This study addresses the female player of massively multiplayer online (role-playing) games and investigates how gender identity (GI), indicating a person's identification with characteristics that are traditionally defined as masculine or feminine, can be used to explain playing patterns within the female gender group. Results from an online survey (n=466) show that females' player motivations and play styles vary as a function of their GI, indicating that it is a relevant and additional predictor of play behavior and confirming that female play behavior cannot be generalized based on stereotypical male/female conceptions.

摘要

这项研究关注的是大型多人在线(角色扮演)游戏中的女性玩家,并调查了性别认同(GI)——表示一个人对传统上定义为男性或女性的特征的认同——如何能够用来解释女性群体中的游戏模式。一项在线调查的结果(n=466)表明,女性玩家的动机和游戏风格因她们的 GI 而异,这表明 GI 是游戏行为的一个相关且额外的预测指标,并证实了女性的游戏行为不能基于刻板的男性/女性观念来概括。

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