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针对 COVID-19 疫情期间小学 ADHD 儿童的虚拟现实环境的精益 UX 流程模型。

A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency.

机构信息

CONACYT Research Fellow, Center for Research in Mathematics, Zacatecas 98160, Mexico.

Departamento de Sistemas de Información, Universidad Autónoma de Aguascalientes, Aguascalientes 20131, Mexico.

出版信息

Sensors (Basel). 2021 May 30;21(11):3787. doi: 10.3390/s21113787.

DOI:10.3390/s21113787
PMID:34070754
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8199328/
Abstract

Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectively support the acquisition of learning skills and knowledge transmission through the execution of tasks designed by multi-disciplinary groups. In addition, it can encourage the user to continue with the acquisition of learning skills in a friendly and fun way in a health and education context. This work proposes the use of virtual reality environments as an alternative to support the learning process in children with special educational needs such as Attention Deficit Hyperactivity Disorder (ADHD) and other associated disorders that occur in basic education. These proposed reality environments are designed under the Lean UX process model and their contents are designed according to expert therapeutic guidelines. As a result of this proposal, a case study is presented in which the user experience is evaluated through the use of an interactive environment to support the special educational needs of elementary school children attending an educational institution in Mexico.

摘要

如今,世界正面临着 COVID-19 卫生突发事件,人们彼此之间避免接触,限制身体接触。在这种情况下,使用技术已成为应对日常生活挑战的必要工具,而虚拟现实可以成为通过多学科团队设计的任务执行来有效支持学习技能获取和知识传播的解决方案的一种选择。此外,它可以鼓励用户在健康和教育环境中以友好和有趣的方式继续学习技能的获取。这项工作提出使用虚拟现实环境作为支持特殊教育需求儿童(如注意力缺陷多动障碍(ADHD)和基础教育中发生的其他相关障碍)学习过程的一种选择。这些拟议的现实环境是根据精益 UX 过程模型设计的,其内容是根据专家治疗指南设计的。作为这项提议的结果,提出了一个案例研究,通过使用支持参加墨西哥教育机构的小学生的特殊教育需求的互动环境来评估用户体验。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/a11c33d0f444/sensors-21-03787-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/a7eee86fd166/sensors-21-03787-g0A1.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/043315b39287/sensors-21-03787-g0A4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/8ce703ee6efb/sensors-21-03787-g0A5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/7d95832ee241/sensors-21-03787-g0A6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/445ee56c9b02/sensors-21-03787-g0A7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/4b7234bd83e2/sensors-21-03787-g0A8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/0e031246f3aa/sensors-21-03787-g0A9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/a11c33d0f444/sensors-21-03787-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/a7eee86fd166/sensors-21-03787-g0A1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/bc36cc66721f/sensors-21-03787-g0A2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/1ab5ab762a67/sensors-21-03787-g0A3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/043315b39287/sensors-21-03787-g0A4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/8ce703ee6efb/sensors-21-03787-g0A5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/7d95832ee241/sensors-21-03787-g0A6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/445ee56c9b02/sensors-21-03787-g0A7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/4b7234bd83e2/sensors-21-03787-g0A8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/0e031246f3aa/sensors-21-03787-g0A9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5988/8199328/a11c33d0f444/sensors-21-03787-g001.jpg

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