Physiotherapy student, University of Brasília, Brazil.
Physiotherapist, University of Brasília, Brazil.
Mult Scler Relat Disord. 2021 Sep;54:103128. doi: 10.1016/j.msard.2021.103128. Epub 2021 Jul 9.
Multiple Sclerosis (MS) is a chronic disease with physical, cognitive, and psychosocial impairments. Virtual Reality (VR) has been used as an innovative tool in neurological rehabilitation. There are promising new studies that have used commercial video games consoles for the rehabilitation of people with MS.
The aim of this systematic review is to summarize the effectiveness of using VR on functional mobility, fatigue, quality of life and balance in people with MS, compared with conventional exercises or no intervention.
Six databases (Scielo, Lilacs, Pubmed, Cochrane library, Embase and PEDro) were searched using some of following terms: "Virtual reality" AND "Multiple sclerosis" AND " randomized controlled trial". Two reviewers performed the search, selection, and extraction of data from the studies. The methodological quality of the articles was assessed using the PEDro scale and the risk of bias was independently assessed by two reviewers using the Cochrane Collaboration Risk of Bias tool. Mean differences and confidence intervals were combined and calculated in meta-analysis.
Nine randomized clinical trials were included, with a total sample of 424 participants. In general, functional mobility presented similar improvement between groups, while for fatigue, quality of life and balance, VR promoted improvement equal to or greater than the conventional exercises. The meta-analysis confirmed that for functional mobility, VR does not promote significant improvement, while for fatigue, quality of life and balance, VR promotes superior improvement.
This systematic review demonstrated a positive effect of using VR in people with MS in relation to fatigue, quality of life and balance, compared to the conventional exercises. For functional mobility, VR associated or not with conventional exercises does not seem to bring additional benefits. Larger and methodologically robust studies are need.
There was no funding for this systematic review. PROSPERO Registration Number CRD42021226471.
多发性硬化症(MS)是一种具有身体、认知和心理社会功能障碍的慢性疾病。虚拟现实(VR)已被用作神经康复的创新工具。有一些有前途的新研究使用商业视频游戏控制台来康复多发性硬化症患者。
本系统评价的目的是总结使用 VR 对多发性硬化症患者的功能移动性、疲劳、生活质量和平衡的有效性,与常规运动或无干预相比。
使用以下一些术语在六个数据库(Sclo、Lilacs、Pubmed、Cochrane 图书馆、Embase 和 PEDro)中搜索:“虚拟现实”和“多发性硬化症”和“随机对照试验”。两名审查员进行了搜索、选择和从研究中提取数据。使用 PEDro 量表评估文章的方法学质量,并使用 Cochrane 协作风险偏倚工具由两名审查员独立评估风险偏倚。在荟萃分析中组合并计算平均值差异和置信区间。
纳入了 9 项随机临床试验,总样本量为 424 名参与者。一般来说,功能移动性在组间呈现出相似的改善,而对于疲劳、生活质量和平衡,VR 促进的改善与常规运动相当或更大。荟萃分析证实,对于功能移动性,VR 不会带来显著的改善,而对于疲劳、生活质量和平衡,VR 促进了更好的改善。
本系统评价表明,与常规运动相比,在多发性硬化症患者中使用 VR 在疲劳、生活质量和平衡方面具有积极的效果。对于功能移动性,VR 与常规运动结合或不结合似乎没有带来额外的益处。需要更大和方法学更严谨的研究。
本系统评价没有资金支持。PROSPERO 注册号 CRD42021226471。