Sah Young June, Rheu Minjin, Ratan Rabindra
School of Media, Arts, and Science, Sogang University, Seoul, South Korea.
Department of Media and Information, Michigan State University, East Lansing, MI, United States.
Front Psychol. 2021 Jul 8;12:695358. doi: 10.3389/fpsyg.2021.695358. eCollection 2021.
Scholars have not reached an agreement on a theoretical foundation that underlies the psychological effects of avatar use on users. One group of scholars focuses on the perceptual nature of avatar use, proposing that perceiving the self-being represented by a virtual representation leads to the effects (i.e., Proteus effect). Another group suggests that social traits in avatars prime users causing them to behave in accordance with the social traits (i.e., priming effects). We combine these two theoretical explanations and present an alternative approach, hinging on a concept of . The psychological mechanism of the avatar-user bond is explicated in terms of , a type of meta-cognitive experience reflecting an awareness of how readily or easily information is processed. Under this explication, two concepts related to avatar-user bond, identification and embodiment, are understood as the meta-cognitive experience of cognitive fluency at the level of one's identity and physical body, respectively. Existing empirical evidence on avatar effects is revisited to explore how this new theoretical framework can be applied.
学者们尚未就虚拟形象使用对用户产生心理影响的理论基础达成一致。一组学者关注虚拟形象使用的感知本质,提出感知到自己由虚拟表征所呈现会导致这些影响(即 Proteus 效应)。另一组则表明,虚拟形象中的社会特征会启动用户,使其行为符合这些社会特征(即启动效应)。我们将这两种理论解释结合起来,提出一种基于 的替代方法。虚拟形象与用户之间联系的心理机制是根据 来阐述的,这是一种元认知体验,反映了对信息处理的难易程度的意识。在这种阐述下,与虚拟形象 - 用户联系相关的两个概念,即认同和具身化,分别被理解为在个人身份和身体层面上的认知流畅性的元认知体验。我们重新审视了关于虚拟形象效应的现有实证证据,以探索如何应用这一新的理论框架。