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沉浸式虚拟现实模拟器中轮椅推动性能的评估。

Assessment of Wheelchair Propulsion Performance in an Immersive Virtual Reality Simulator.

机构信息

Department of Occupational Therapy, College of Health Science, Kaohsiung Medical University, Kaohsiung 80708, Taiwan.

The Human Engineering Research Laboratories, Veterans Affairs Pittsburgh Healthcare System, Pittsburgh, PA 15240, USA.

出版信息

Int J Environ Res Public Health. 2021 Jul 29;18(15):8016. doi: 10.3390/ijerph18158016.

Abstract

Maneuvering a wheelchair is an important necessity for the everyday life and social activities of people with a range of physical disabilities. However, in real life, wheelchair users face several common challenges: articulate steering, spatial relationships, and negotiating obstacles. Therefore, our research group has developed a head-mounted display (HMD)-based intuitive virtual reality (VR) stimulator for wheelchair propulsion. The aim of this study was to investigate the feasibility and efficacy of this VR stimulator for wheelchair propulsion performance. Twenty manual wheelchair users (16 men and 4 women) with spinal cord injuries ranging from T8 to L2 participated in this study. The differences in wheelchair propulsion kinematics between immersive and non-immersive VR environments were assessed using a 3D motion analysis system. Subjective data of the HMD-based intuitive VR stimulator were collected with a Presence Questionnaire and individual semi-structured interview at the end of the trial. Results indicated that propulsion performance was very similar in terms of start angle ( = 0.34), end angle ( = 0.46), stroke angle ( = 0.76), and shoulder movement ( = 0.66) between immersive and non-immersive VR environments. In the VR episode featuring an uphill journey, an increase in propulsion speed ( < 0.01) and cadence ( < 0.01) were found, as well as a greater trunk forward inclination ( = 0.01). Qualitative interviews showed that this VR simulator made an attractive, novel impression and therefore demonstrated the potential as a tool for stimulating training motivation. This HMD-based intuitive VR stimulator can be an effective resource to enhance wheelchair maneuverability experiences.

摘要

操纵轮椅是身体残疾人士日常生活和社会活动的重要需求。然而,在现实生活中,轮椅使用者面临着几个常见的挑战:精准转向、空间关系和障碍物的穿越。因此,我们的研究小组开发了一种基于头戴式显示器(HMD)的直观虚拟现实(VR)轮椅推进刺激器。本研究旨在调查这种基于 HMD 的直观 VR 轮椅推进刺激器的可行性和效果。20 名患有 T8 至 L2 脊髓损伤的手动轮椅使用者(16 名男性和 4 名女性)参与了本研究。使用 3D 运动分析系统评估沉浸式和非沉浸式 VR 环境下轮椅推进运动学的差异。在试验结束时,使用存在问卷和个人半结构化访谈收集基于 HMD 的直观 VR 刺激器的主观数据。结果表明,在起始角度( = 0.34)、结束角度( = 0.46)、冲程角度( = 0.76)和肩部运动( = 0.66)方面,沉浸式和非沉浸式 VR 环境下的推进性能非常相似。在 VR 模拟的爬坡场景中,发现推进速度( < 0.01)和节奏( < 0.01)增加,以及躯干前倾角度增大( = 0.01)。定性访谈显示,这种 VR 模拟器具有吸引力和新颖性,因此展示了作为刺激训练动机的工具的潜力。这种基于 HMD 的直观 VR 刺激器可以成为增强轮椅操控体验的有效资源。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6839/8345396/24aa076f51be/ijerph-18-08016-g001.jpg

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