Integrated Program in Neuroscience, McGill University, Montreal, Canada.
Center of Interdisciplinary Research in Rehabilitation of Greater Montreal (CRIR), Montreal, Canada.
J Neuroeng Rehabil. 2021 Sep 21;18(1):142. doi: 10.1186/s12984-021-00936-x.
Motor learning of appropriate manual wheelchair propulsion is critical, as incorrect technique elevates risk for upper extremity pain. Virtual reality simulators allow users to practice this complex task in a safe and realistic environment. Additionally, augmented feedback (AF) may be provided in order to optimize learning. The purpose of this study was to investigate the effects of providing AF with various delivery schedules on motor learning and transfer of this skill to over-ground propulsion.
Thirty healthy young adults were randomly assigned to three groups. During a virtual reality propulsion training session, the high-frequency AF group received AF in the form of knowledge of performance throughout all propulsion training; the faded AF group received this AF in a faded schedule (high relative frequency of AF early in practice, with relative frequency of AF provision diminishing throughout practice); and the control group underwent training with no AF. Propulsion assessments were performed at baseline and 48 h after practice in both virtual and real environments to measure retention and transfer, respectively.
Compared to the control group, both feedback groups exhibited significant improvements in contact angle and push frequency in both environments after training. Small, non-significant between-group differences were also found between the high-frequency and faded feedback groups.
Virtual reality training is an effective learning intervention for acquisition, retention, and transfer of appropriate manual wheelchair propulsion technique when such training includes AF regarding propulsion biomechanics.
适当的手动轮椅推进技术的运动学习至关重要,因为不正确的技术会增加上肢疼痛的风险。虚拟现实模拟器允许用户在安全且真实的环境中练习这项复杂的任务。此外,还可以提供增强反馈(AF)以优化学习。本研究的目的是调查提供不同传递方案的 AF 对运动学习的影响,以及将该技能转移到地面推进的效果。
30 名健康的年轻人被随机分配到三组。在虚拟现实推进训练期间,高频 AF 组以整个推进训练过程中的表现知识的形式接受 AF;逐渐消失的 AF 组以逐渐消失的时间表接受这种 AF(AF 的相对高频率在练习早期,随着练习的进行,AF 的提供频率逐渐减少);对照组在没有 AF 的情况下进行训练。在虚拟和真实环境中分别在基线和练习 48 小时后进行推进评估,以分别测量保留和转移。
与对照组相比,在训练后,两组反馈组在两种环境中的接触角和推动频率均有显著提高。高频和逐渐消失的反馈组之间也存在小的、无统计学意义的组间差异。
当虚拟现实训练包括有关推进生物力学的推进反馈时,它是一种有效的学习干预措施,可用于获取、保留和转移适当的手动轮椅推进技术。