Jayatilleke Arundathi, Shah Mamta
Lewis Katz School of Medicine, Temple University, 3322 N Broad St, Rm 200D, Philadelphia, PA 19140 USA.
Elsevier Inc., 1600 John F Kennedy Blvd, Philadelphia, PA 19103 USA.
Med Sci Educ. 2020 Feb 11;30(1):529-536. doi: 10.1007/s40670-019-00891-2. eCollection 2020 Mar.
Virtual learning environments (VLEs) such as games can greatly enhance medical education curriculum. In this monograph, we argue for the importance of identifying existing VLEs and analyzing their characteristics in order for medical educators to establish alignment with their curricular goals. We introduce the co-opted technological pedagogical content knowledge framework as an analytical lens for examining the context-attuned design features of games [1]. We apply the lens to study three games designed to advance medical education; namely, and . We conclude with implications for enhancing medical education curricula through the incorporation of digital games.
诸如游戏之类的虚拟学习环境(VLE)可以极大地提升医学教育课程。在本专著中,我们主张识别现有虚拟学习环境并分析其特征的重要性,以便医学教育工作者使其与课程目标保持一致。我们引入了技术教学内容知识框架作为一种分析视角,用于审视游戏与情境相契合的设计特征[1]。我们运用这一视角来研究三款旨在推进医学教育的游戏;即 、 和 。我们最后阐述了通过融入数字游戏来增强医学教育课程的意义。