• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

电子游戏与 COVID-19:封锁和成瘾如何相互作用?

Video Games and COVID-19: How Do Lockdown And addiction Interact?

机构信息

Psychiatric Studies Center (Cen.Stu.Psi.), Viale Leone 4/f 80055, Portici, Italy,

出版信息

Psychiatr Danub. 2021 Sep;33(Suppl 9):152-157.

PMID:34559795
Abstract

The global epidemic of COVID-19, social isolation and the fear of viral contagion have determined and determine profound changes in social relations between people. The purpose of this research, carried out online on published scientific studies, on information from magazines, accredited websites, books and newspapers, was to consider the possible interactions between the lockdown, the use of video games and the Internet Gaming Disorder. during the pandemic. The conclusions are an undoubtedly beneficial interaction for the psychophysical health of the users and the improvement of anxiety, stress and socialization with the help of video games during the pandemic. However, it is necessary to pay attention to the excessive, protracted and constant use of videogame activity, abuse and possible addiction, in particular for adolescents with previous psychological discomforts and pathologies such as depression, anxiety and stress. Parents are advised to pay attention to the time their children spend playing video games.

摘要

COVID-19 全球大流行、社交隔离和对病毒传染的恐惧,已经并将继续深刻地改变着人们之间的社会关系。本研究的目的是在网上查阅已发表的科学研究、杂志、认证网站、书籍和报纸上的信息,考虑封城、使用视频游戏和网络成瘾与大流行期间的关系。结论是,在大流行期间,视频游戏对用户的身心健康以及缓解焦虑、压力和促进社交互动具有有益的交互作用。然而,必须注意过度、持久和持续使用视频游戏活动、滥用和可能的成瘾,尤其是对先前有心理不适和抑郁、焦虑和压力等潜在病理的青少年。建议家长注意孩子玩视频游戏的时间。

相似文献

1
Video Games and COVID-19: How Do Lockdown And addiction Interact?电子游戏与 COVID-19:封锁和成瘾如何相互作用?
Psychiatr Danub. 2021 Sep;33(Suppl 9):152-157.
2
Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.儿童和青少年在 COVID-19 封锁期间玩游戏:父母在视频游戏时间和游戏障碍症状方面的作用。
Int J Environ Res Public Health. 2021 Jun 21;18(12):6642. doi: 10.3390/ijerph18126642.
3
COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy.意大利的研究表明,新冠疫情相关的社交隔离可能导致人们出现网络成瘾和在线游戏成瘾问题。
Int J Environ Res Public Health. 2022 Jan 29;19(3):1539. doi: 10.3390/ijerph19031539.
4
Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020.新冠疫情爆发前后韩国青少年成瘾性网络游戏使用情况:2018年与2020年潜在概况比较
Int J Environ Res Public Health. 2021 Jul 7;18(14):7275. doi: 10.3390/ijerph18147275.
5
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review.新冠疫情早期玩视频游戏对压力、焦虑、抑郁、孤独和游戏障碍的影响:PRISMA 系统评价。
Cyberpsychol Behav Soc Netw. 2022 Jun;25(6):334-354. doi: 10.1089/cyber.2021.0252. Epub 2022 May 27.
6
Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study.新冠肺炎疫情前后与网络游戏障碍相关的抑郁和焦虑症状:一项纵向研究。
J Behav Addict. 2021 Mar 10;10(1):169-180. doi: 10.1556/2006.2021.00016.
7
The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic.新冠疫情期间马来西亚一所公立大学医学生的网络成瘾、网络游戏与焦虑之间的关系。
Int J Environ Res Public Health. 2021 Nov 12;18(22):11870. doi: 10.3390/ijerph182211870.
8
[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].[青少年及青年群体网络游戏成瘾特征评估]
Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. Epub 2010 Aug 17.
9
Impact of the COVID-19 lockdown on screen media use in patients referred for ADHD to child and adolescent psychiatry: an introduction to problematic use of the internet in ADHD and results of a survey.新冠疫情封锁对转诊至儿童和青少年精神病科的注意缺陷多动障碍(ADHD)患者使用屏幕媒体的影响:ADHD患者网络使用问题介绍及一项调查结果
J Neural Transm (Vienna). 2021 Jul;128(7):1033-1043. doi: 10.1007/s00702-021-02332-0. Epub 2021 Apr 22.
10
Spring in London with Covid-19: a personal view.伦敦新冠疫情下的春天:个人视角
Med Leg J. 2020 Jul;88(2):57-64. doi: 10.1177/0025817220923692. Epub 2020 Jun 9.

引用本文的文献

1
COVID-19-Related Social Isolation, Self-Control, and Internet Gaming Disorder Among Chinese University Students: Cross-Sectional Survey.COVID-19 相关的社交隔离、自我控制与大学生网络成瘾障碍:横断面调查。
J Med Internet Res. 2024 Sep 10;26:e52978. doi: 10.2196/52978.
2
Video Game Addiction in Young People (8-18 Years Old) after the COVID-19 Pandemic: The Grey Area of Addiction and the Phenomenon of "Gaming Non-Pathological Abuse (GNPA)".新冠疫情后青少年(8至18岁)的电子游戏成瘾:成瘾的灰色地带与“游戏非病理性滥用(GNPA)”现象
Epidemiologia (Basel). 2024 Aug 12;5(3):511-524. doi: 10.3390/epidemiologia5030035.