Psychiatric Studies Center (Cen.Stu.Psi.), Viale Leone 4/f 80055, Portici, Italy,
Psychiatr Danub. 2021 Sep;33(Suppl 9):152-157.
The global epidemic of COVID-19, social isolation and the fear of viral contagion have determined and determine profound changes in social relations between people. The purpose of this research, carried out online on published scientific studies, on information from magazines, accredited websites, books and newspapers, was to consider the possible interactions between the lockdown, the use of video games and the Internet Gaming Disorder. during the pandemic. The conclusions are an undoubtedly beneficial interaction for the psychophysical health of the users and the improvement of anxiety, stress and socialization with the help of video games during the pandemic. However, it is necessary to pay attention to the excessive, protracted and constant use of videogame activity, abuse and possible addiction, in particular for adolescents with previous psychological discomforts and pathologies such as depression, anxiety and stress. Parents are advised to pay attention to the time their children spend playing video games.
COVID-19 全球大流行、社交隔离和对病毒传染的恐惧,已经并将继续深刻地改变着人们之间的社会关系。本研究的目的是在网上查阅已发表的科学研究、杂志、认证网站、书籍和报纸上的信息,考虑封城、使用视频游戏和网络成瘾与大流行期间的关系。结论是,在大流行期间,视频游戏对用户的身心健康以及缓解焦虑、压力和促进社交互动具有有益的交互作用。然而,必须注意过度、持久和持续使用视频游戏活动、滥用和可能的成瘾,尤其是对先前有心理不适和抑郁、焦虑和压力等潜在病理的青少年。建议家长注意孩子玩视频游戏的时间。