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通过虚拟环境改善智力发育障碍成年人的平衡能力。

Improving Balance in Adults With Intellectual Developmental Disorder via Virtual Environments.

机构信息

Department of Physical Therapy, 42732, Faculty for Health Sciences, Ariel University, Ariel, Israel.

Department of Occupational Therapy, 26748University of Haifa, Haifa, Israel.

出版信息

Percept Mot Skills. 2021 Dec;128(6):2638-2653. doi: 10.1177/00315125211049733. Epub 2021 Oct 9.

DOI:10.1177/00315125211049733
PMID:34632865
Abstract

Balance problems have been found among 57% of adults with Intellectual Developmental Disorder (IDD). Moreover, these adults have only partially participated in conventional activity programs. There is a clear need for new interventions that will enhance these individuals' interest and motivation toward improving their balance skills. Virtual gaming training experiences are a promising prospect in that regard. The purpose of this study was to examine the effect of virtual reality games on improving balance for adults with IDD. We recruited 31 individuals with mild-moderate IDD who had fallen at least twice in the year prior to initiating this intervention, and we evaluated these participants using the Timed Up and Go (TUG) test. The participants were randomly assigned to control and experimental groups, and only the latter group took part in a series of twelve 30-minute bi-weekly virtual game sessions, designed to improve balance using the SeeMe virtual game system. We found significant  .001) pre-post improvements in balance abilities in the experimental group and no significant pre-post change in the control group  .77). These data suggest that virtual game technology is a viable tool for improving balance among adults with IDD.

摘要

平衡问题在 57%的智力发育障碍 (IDD) 成年人中被发现。此外,这些成年人仅部分参与常规活动计划。显然需要新的干预措施来提高这些个体对改善平衡技能的兴趣和动力。虚拟游戏训练经验在这方面是一个很有前途的前景。本研究旨在探讨虚拟现实游戏对改善 IDD 成年人平衡能力的影响。我们招募了 31 名患有轻度至中度 IDD 的成年人,他们在开始这项干预措施前一年至少跌倒过两次,并使用计时起立行走 (TUG) 测试对这些参与者进行评估。参与者被随机分配到对照组和实验组,只有后者参加了一系列 12 次 30 分钟的两周一次的虚拟游戏课程,旨在使用 SeeMe 虚拟游戏系统改善平衡能力。我们发现实验组的平衡能力有显著的预-后改善(P<.001),而对照组没有显著的预-后变化(P=.77)。这些数据表明,虚拟游戏技术是改善 IDD 成年人平衡能力的一种可行工具。

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