Suppr超能文献

基于动画与文本的计算机定制游戏干预预防青少年饮酒和狂饮:研究方案。

An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol.

机构信息

Department of Nursing, School of Nursing, Physiotherapy and Podiatry, University of Seville, 41009 Seville, Spain.

Department of Health Promotion, CAPHRI Care and Public Health Research Institute, Maastricht University, 6229 HA Maastricht, The Netherlands.

出版信息

Int J Environ Res Public Health. 2021 Sep 23;18(19):9978. doi: 10.3390/ijerph18199978.

Abstract

The purpose of this paper is to describe the protocol for the design, implementation, and evaluation of an animation- versus text-based computer tailoring game intervention aimed at preventing alcohol consumption and binge drinking (BD) in adolescents. A cluster-randomized controlled trial (CRCT) is carried out in students aged 14-19 enrolled in 24 high schools from Andalusia (Spain), which are randomized either to experimental (EC-1, EC-2) or waiting-list control conditions (CC). EC-1 receives an online intervention (Alerta Alcohol) with personalized health advice, using textual feedback and several gamification techniques. EC-2 receives an improved version (Alerta Alcohol 2.0) using animated videos and new gamification strategies. Both programs consist of nine sessions (seven taking place at high school and two at home): session 1 or baseline, sessions 2 and 3 that provide tailored advice based on the I-Change Model; sessions 4, 5, 7, and 8 are booster sessions, and sessions 6 and 9 are follow-up questionnaires at six and twelve months. The CC completes the baseline and the evaluation questionnaires. The primary outcome is BD within 30 days before post-test evaluations, and as secondary outcomes we assess other patterns of alcohol use. The findings should help the development of future alcohol drinking prevention interventions in adolescents.

摘要

本文旨在描述一项基于动画与文本的计算机定制游戏干预措施的设计、实施和评估方案,该干预措施旨在预防青少年饮酒和 binge drinking(BD)。一项整群随机对照试验(cluster-randomized controlled trial,CRCT)在安达卢西亚(西班牙)的 24 所高中中进行,这些学校的学生年龄在 14 至 19 岁之间,被随机分配到实验组(EC-1、EC-2)或等待名单对照组(CC)。EC-1 接受一种在线干预(Alerta Alcohol),其中包括个性化的健康建议,使用文本反馈和多种游戏化技术。EC-2 则使用动画视频和新的游戏化策略接受改进版的干预(Alerta Alcohol 2.0)。这两个程序都包括九个会话(七个在高中进行,两个在家里进行):第 1 或基线会话、第 2 和第 3 会话,根据 I-Change 模型提供定制建议;第 4、5、7 和 8 个会话是助推器会话,第 6 和第 9 个会话是六个月和十二个月后的随访问卷。CC 完成基线和评估问卷。主要结果是在进行后测评估前 30 天内的 BD,次要结果则评估其他饮酒模式。研究结果应有助于未来针对青少年饮酒预防的干预措施的发展。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6a49/8508351/c9c430cd4bab/ijerph-18-09978-g001.jpg

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验