School of Education, Macquarie University, Sydney 2109, Australia.
Int J Environ Res Public Health. 2021 Sep 28;18(19):10179. doi: 10.3390/ijerph181910179.
For many families, young children's engagement with screen-based technology is an ongoing concern in terms of physical, social and cognitive development. They are uneasy with the difficulty children have disengaging from screens and concerned that this behavior is obsessive or a sign of addiction. However, technology is recognized as having a "rightful role" in early childhood contexts. This scoping paper reports on a review of literature relating to digital play for children aged birth to five years, with the aim of further understanding digital wellbeing. Csikszentmihalyi's flow theory serves as a theoretical framework for understanding why many young children enjoy digital play and become deeply engaged, with a disconnect between how young children and adults perceive digital play. Concerns about children's deep immersion with digital play are interrogated to understand the connections with perceived addictive traits. The review highlights the critical importance of supporting children's agency and digital citizenship skills from a young age, including the ability to critique content, balance screen-time with non-screen time and to develop self-control and self-regulation as a means to promote long-term positive outcomes for children in their digital lifeworlds and beyond.
对于许多家庭来说,幼儿使用屏幕技术会影响其身体、社交和认知发展,这是他们持续关注的问题。他们对孩子难以脱离屏幕感到不安,并担心这种行为是强迫性的,或者是上瘾的迹象。然而,技术被认为在幼儿环境中具有“正当的作用”。本研究报告概述了一项针对 0-5 岁儿童数字游戏的文献综述,旨在进一步了解数字福祉。米哈里·契克森米哈赖的流动理论为理解为什么许多幼儿喜欢数字游戏并深度参与其中提供了理论框架,因为幼儿和成年人对数字游戏的看法存在脱节。研究探讨了对儿童深度沉浸在数字游戏中的担忧,以了解与感知成瘾特征的联系。该综述强调了从小培养儿童的能动性和数字公民技能的重要性,包括批判性地理解内容、平衡屏幕时间和非屏幕时间以及发展自我控制和自我调节能力,以促进儿童在数字生活世界及其他领域的长期积极成果。