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老年人对严肃游戏的心率变异性分析。

Analysis of Heart Rate Variability in Response to Serious Games in Elderly People.

机构信息

Department of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan City 710301, Taiwan.

Department of Psychiatry, Chiayi Branch, Taichung Veterans General Hospital, Chiayi 000600, Taiwan.

出版信息

Sensors (Basel). 2021 Sep 30;21(19):6549. doi: 10.3390/s21196549.

Abstract

As the proportion of elderly people continues to grow, so does the concern about age-related cognitive decline. Serious games have been developed for cognitive training or treatment, but measuring the activity of the autonomic nervous system (ANS) has not been taken to account. However, cognitive functioning has been known to be heavily influenced by the autonomic nervous system (ANS), and ANS activity can be quantified using heart rate variability (HRV). This paper aims to analyze the physiological response in normal elderly people as they play two types of serious games using HRV features from electrocardiography (ECG). A wearable device designed in-house was used to measure ECG, and the data from this device was pre-processed using digital signal processing techniques. Ten HRV features were extracted, including time-domain, nonlinear, and frequency-domain features. The experiment proceeds as follows: rest for three minutes, play a cognitive aptitude game, rest for another three minutes, followed by two reaction time games. Data from thirty older adults (age: 65.9 ± 7.34; male: 15, female: 15) were analyzed. The statistical results show that there was a significant difference in the HRV between the two types of games. From this, it can be concluded that the type of game has a significant effect on the ANS response. This can be further used in designing games for the elderly, either for training or mood management.

摘要

随着老年人比例的不断增长,人们对与年龄相关的认知能力下降的担忧也与日俱增。已经开发出了专门用于认知训练或治疗的严肃游戏,但尚未考虑测量自主神经系统 (ANS) 的活动。然而,认知功能已被证明受到自主神经系统 (ANS) 的强烈影响,并且可以使用心率变异性 (HRV) 来量化 ANS 活动。本文旨在通过使用心电图 (ECG) 的 HRV 特征分析正常老年人在玩两种类型的严肃游戏时的生理反应。使用内部设计的可穿戴设备来测量 ECG,并且使用数字信号处理技术对该设备的数据进行预处理。提取了十个 HRV 特征,包括时域、非线性和频域特征。实验过程如下:休息三分钟,玩认知能力游戏,再休息三分钟,然后进行两个反应时间游戏。对三十名老年人(年龄:65.9 ± 7.34;男性:15,女性:15)的数据进行了分析。统计结果表明,两种类型的游戏之间的 HRV 存在显著差异。由此可以得出结论,游戏的类型对 ANS 反应有显著影响。这可以进一步用于为老年人设计游戏,无论是用于培训还是情绪管理。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fbc8/8512767/ab980e4798c7/sensors-21-06549-g001.jpg

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