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基于头戴式显示器的大型文物场景可视化。

Large Relics Scenario-Based Visualization Using Head-Mounted Displays.

机构信息

School of Computer Software, College of Intelligence and Computing, Tianjin University, Tianjin, Zip Code 300072, China.

Henan Institute of Science and Technology, Xinxiang, Henan, Zip Code 453000, China.

出版信息

Comput Intell Neurosci. 2021 Oct 5;2021:2813819. doi: 10.1155/2021/2813819. eCollection 2021.

DOI:10.1155/2021/2813819
PMID:34650604
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8510841/
Abstract

Most visitors come to visit museums; in reality, few immersive solutions support the senses experience. Virtual reality (VR) technology attaches the virtual information from the real environment. Applying the VR technology in the 3D relic information display and visualization in the museum field is a hot research issue. However, most current solutions of relics are one-sided, only focusing on the virtual exhibition, lack of associations with actual function, and senses experience, especially the large artistic cultural relics. The scenario-based virtual exhibition solution is an available approach to allow visitors to imitate ancient artist and provide relatively experience in the form of content and sense organ of ancient art. It converts large relics into "digital large relics" and enables experiencing performance of ancient civilization in person. The solution presents relics to the visitors in a more direct and vivid manner and with innovative forms, strong interaction, and intelligence, thereby improving the interests and satisfaction among visitors in this type of relic exhibition. Besides, it also provides visitors with a convenient way to experience and learn ritual and culture. Evaluation and conclusion can be drawn that most participants appreciated this solution in clear interface and completion aspects.

摘要

大多数游客来参观博物馆;实际上,很少有沉浸式解决方案可以支持感官体验。虚拟现实 (VR) 技术附加了来自真实环境的虚拟信息。将 VR 技术应用于博物馆领域的 3D 文物信息展示和可视化是一个热门研究课题。然而,目前大多数文物解决方案都比较片面,仅专注于虚拟展览,缺乏与实际功能和感官体验的联系,尤其是大型艺术文物。基于场景的虚拟展览解决方案是一种可行的方法,可以让游客模仿古代艺术家,以古代艺术的内容和感官器官的形式提供相对体验。它将大型文物转化为“数字大型文物”,使人们能够亲自体验古代文明的表演。该解决方案以更直接、生动的方式以及创新的形式向游客展示文物,具有强烈的互动性和智能性,从而提高了游客对这类文物展览的兴趣和满意度。此外,它还为游客提供了一种方便的体验和学习仪式和文化的方式。评估和结论可以得出,大多数参与者对这种解决方案在清晰的界面和完成方面表示赞赏。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/0c661ceac577/CIN2021-2813819.008.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/0c661ceac577/CIN2021-2813819.008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/7c3ca0d360a5/CIN2021-2813819.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/e3ffaffaedc9/CIN2021-2813819.002.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/47b4debf75eb/CIN2021-2813819.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/c34c7bb72664/CIN2021-2813819.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/42de5026cf3c/CIN2021-2813819.006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/8c957d2a7742/CIN2021-2813819.007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5926/8510841/0c661ceac577/CIN2021-2813819.008.jpg

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Experiencing Nature through Immersive Virtual Environments: Environmental Perceptions, Physical Engagement, and Affective Responses during a Simulated Nature Walk.通过沉浸式虚拟环境体验自然:模拟自然漫步过程中的环境感知、身体参与和情感反应。
Front Psychol. 2018 Jan 23;8:2321. doi: 10.3389/fpsyg.2017.02321. eCollection 2017.
2
Sample sizes for usability studies: additional considerations.可用性研究的样本量:更多考量因素。
Hum Factors. 1994 Jun;36(2):368-78. doi: 10.1177/001872089403600215.