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通过共同设计将学生和教师的见解融入校本酒精项目。

Integrating student and teacher insights to a school-based alcohol program through co-design.

作者信息

Durl James, Dietrich Timo, Williams Ben, Rundle-Thiele Sharyn

机构信息

Social Marketing @ Griffith, Department of Marketing, Griffith University, Australia.

School of Education and Professional Studies, Griffith University, Australia.

出版信息

Health Promot Int. 2022 Apr 29;37(2). doi: 10.1093/heapro/daab167.

Abstract

School-based programs may be more effective when an array of stakeholders, including users, are involved during the relevant stages of program co-creation-specifically during key development stages such as design, implementation and evaluation. How such programs can be operationally co-created and tested is less known and is therefore the purpose of this article. Two sequential co-design phases underpin this study. First, a co-design session with 20 health and physical education (HPE) teachers focussed on reviewing, testing and critically discussing initial prototype online modules for an alcohol education program. Teacher insights were assessed and incorporated, and the updated online modules were tested with secondary school students (n = 120) capturing their experience in a classroom setting. Insights from each group were analysed using thematic analysis. Teachers and students serve important roles in program co-creation. Teachers remain an underutilized stakeholder group whom are however critical in delivering important insights to enhance educational program design. Teachers demanded more relevance to the national curriculum, further alignment with curriculum assessment standards, and age appropriate content. Student feedback focussed largely on realistic content, personalization and gamification elements. This study represents an application of the seven-step co-design process and advances understanding of the 'fuzzy back-end' of the process, namely reflecting on feasibility of integrating teacher and student feedback and ideas. More specifically, how these key-yet distinct-stakeholder groups can be involved, and the merits of their involvement are discussed.

摘要

当包括用户在内的一系列利益相关者在项目共创的相关阶段,特别是在设计、实施和评估等关键发展阶段参与进来时,基于学校的项目可能会更有效。这类项目如何在操作层面进行共创和测试鲜为人知,因此本文旨在探讨这一问题。本研究基于两个相继的协同设计阶段。首先,与20名健康与体育(HPE)教师进行了一次协同设计会议,重点是审查、测试和批判性地讨论一个酒精教育项目的初始原型在线模块。评估并纳入了教师的见解,更新后的在线模块在中学生(n = 120)中进行了测试,记录他们在课堂环境中的体验。使用主题分析对每组的见解进行了分析。教师和学生在项目共创中发挥着重要作用。教师仍然是一个未得到充分利用的利益相关者群体,然而他们对于提供重要见解以改进教育项目设计至关重要。教师要求项目与国家课程更相关,与课程评估标准进一步保持一致,并提供适合年龄的内容。学生反馈主要集中在现实的内容、个性化和游戏化元素上。本研究展示了七步协同设计过程的应用,并增进了对该过程“模糊后端”的理解,即思考整合教师和学生反馈及想法的可行性。更具体地说,讨论了这些关键但不同的利益相关者群体如何能够参与,以及他们参与的优点。

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