Department of Digital Design, IT University of Copenhagen, Denmark.
Department of Political Science, University of Copenhagen, Denmark.
Vaccine. 2021 Nov 5;39(46):6746-6753. doi: 10.1016/j.vaccine.2021.10.004. Epub 2021 Oct 8.
Effective interventions for increasing people's intention to get vaccinated are crucial for global health, especially considering COVID-19. We devised a novel intervention using virtual reality (VR) consisting of a consultation with a general practitioner for communicating the benefits of COVID-19 vaccination and, in turn, increasing the intention to get vaccinated against COVID-19. We conducted a preregistered online experiment with a 2×2 between-participant design. People with eligible VR headsets were invited to install our experimental application and complete the ten minute virtual consultation study at their own discretion. Participants were randomly assigned across two age conditions (young or old self-body) and two communication conditions (with provision of personal benefit of vaccination only, or collective and personal benefit). The primary outcome was vaccination intention (score range 1-100) measured three times: immediately before and after the study, as well as one week later. Five-hundred-and-seven adults not vaccinated against COVID-19 were recruited. Among the 282 participants with imperfect vaccination intentions (<100), the VR intervention increased pre-to-post vaccination intentions across intervention conditions (mean difference 8.6, 95% CI 6.1 to 11.1,p<0.0001). The pre-to-post difference significantly correlated with the vaccination intention one week later, ρ=0.20,p<0.0001. The VR intervention was effective in increasing COVID-19 vaccination intentions both when only personal benefits and personal and collective benefits of vaccination were communicated, with significant retention one week after the intervention. Utilizing recent evidence from health psychology and embodiment research to develop immersive environments with customized and salient communication efforts could therefore be an effective tool to complement public health campaigns.
有效的干预措施对于提高人们接种疫苗的意愿至关重要,尤其是在考虑到 COVID-19 的情况下。我们设计了一种新的干预措施,使用虚拟现实(VR),包括与全科医生进行咨询,以沟通 COVID-19 疫苗接种的好处,从而提高接种 COVID-19 疫苗的意愿。我们进行了一项预先注册的在线实验,采用 2×2 被试间设计。有符合条件的 VR 头显的人被邀请安装我们的实验应用程序,并自行决定完成十分钟的虚拟咨询研究。参与者被随机分配到两个年龄条件(年轻或年老的自我身体)和两个沟通条件(仅提供疫苗接种的个人利益,或集体和个人利益)。主要结果是接种疫苗的意愿(评分范围为 1-100),在三个时间点进行测量:研究前、研究后以及一周后。招募了 507 名未接种 COVID-19 疫苗的成年人。在 282 名接种意愿不完美(<100)的参与者中,VR 干预措施在干预条件下增加了接种前到接种后的意愿(平均差异 8.6,95%CI 6.1 至 11.1,p<0.0001)。研究前到研究后的差异与一周后接种意愿显著相关,ρ=0.20,p<0.0001。VR 干预措施在仅沟通疫苗接种的个人利益和个人及集体利益时都能有效增加 COVID-19 疫苗接种意愿,且在干预后一周仍具有显著的保留效果。利用健康心理学和体现研究的最新证据来开发具有定制化和突出沟通效果的沉浸式环境,因此可能是补充公共卫生运动的有效工具。