Min Ari, Min Haeyoung, Kim Sujeong
Department of Nursing, Chung-Ang University, 84 Heukseok-ro, Bldg 106, Dongjak-gu, Seoul 06974, South Korea.
College of Nursing, Gyeongsang National University, 816-15 Jinju-daero, Jinju 52727, South Korea.
Nurse Educ Today. 2022 Jan;108:105178. doi: 10.1016/j.nedt.2021.105178. Epub 2021 Oct 22.
To systematically summarize research employing serious games in nurse education, to examine their effectiveness, to provide recommendations and implementation strategies, and to suggest future directions for the development and application of serious games in nurse education.
A systematic review.
An online search of the CINAHL, Medline, PubMed, EMBASE, PsycINFO, SCOPUS, and Web of Science databases, and a manual search of the reference lists of selected studies or review articles published in English and Korean between 1990 and July 2020.
This systematic review was conducted in accordance with the Cochrane Handbook for Systematic Reviews of Interventions. Articles that employed a serious game approach in nurse education were included. Two authors independently screened and reviewed the articles and assessed the methodological quality using the Cochrane risk-of-bias tools.
A total of seven studies met the inclusion criteria: three randomized controlled trials and four quasi-experimental studies. Heterogeneity was found across all studies regarding the application of serious games, platforms, and gamification elements. Most of the studies evaluated the effectiveness of serious games using knowledge tests, while two studies evaluated skills performance. Two randomized controlled trials and two one group before and after studies reported that the use of serious games improved nursing students' and nurses' knowledge and performance.
This systematic review does not provide comprehensive insights into the effectiveness of serious games in nurse education. However, based on the evidence reviewed, we provide suggestions for developing and implementing serious games in nurse education to enhance students' knowledge and performance.
系统总结在护士教育中使用严肃游戏的研究,检验其有效性,提供建议和实施策略,并为严肃游戏在护士教育中的开发和应用提出未来方向。
系统评价。
对CINAHL、Medline、PubMed、EMBASE、PsycINFO、SCOPUS和Web of Science数据库进行在线检索,并人工检索1990年至2020年7月期间以英文和韩文发表的选定研究或综述文章的参考文献列表。
本系统评价按照《Cochrane干预措施系统评价手册》进行。纳入在护士教育中采用严肃游戏方法的文章。两位作者独立筛选和审阅文章,并使用Cochrane偏倚风险工具评估方法学质量。
共有七项研究符合纳入标准:三项随机对照试验和四项准实验研究。在严肃游戏的应用、平台和游戏化元素方面,所有研究均存在异质性。大多数研究使用知识测试评估严肃游戏的有效性,而两项研究评估技能表现。两项随机对照试验和两项前后对照研究报告称,使用严肃游戏提高了护理专业学生和护士的知识水平和表现。
本系统评价并未全面深入了解严肃游戏在护士教育中的有效性。然而,基于所审查的证据,我们为在护士教育中开发和实施严肃游戏以提高学生的知识水平和表现提供建议。