University of Education Weingarten, Germany; Julius-Maximilians-University Würzburg, Germany.
Eberhard-Karls-University Tübingen, Germany.
Acta Psychol (Amst). 2021 Nov;221:103440. doi: 10.1016/j.actpsy.2021.103440. Epub 2021 Oct 27.
Anticipation of one's own actions' effects drives goal-directed behavior. In multitasking environments, the learning of stable action-effect associations seems particularly important, because establishing reliable response-effect associations for multiple competing tasks may help to differentiate between these tasks and thereby improve task-switching performance. Action-effects not only have cognitive, but also motivational aspects and often the consequences of our actions are hedonically marked. Thus, the anticipated hedonic quality of action-effects may also become part of the task representation, and positive and negative affect may distinctly modulate task-switching performance. We report a pre-registered experiment (N = 120) designed to examine how positive, negative, and neutral valence of action-effects impact performance in a cued task-switching paradigm. Pictures from the IAPS database were used to manipulate the action-effects' valence. Affective valence determined reaction times: participants who learned positive or negative action-effects responded faster than participants in the control condition. In particular, task-switch trials were faster in both conditions than in the control condition, while task-repetition trials were comparable across valence conditions. Our results further suggest that performance improvements in the positive and negative valence conditions occurred for different reasons. Negative action-effects expedited responses specifically for the task that produced the unpleasant outcome, while positive affect more generally promoted performance of both tasks. These findings point toward distinct roles of positive and negative valence of action-effects in regulating multitasking performance.
预期自己行为的效果会驱动目标导向的行为。在多任务环境中,学习稳定的动作-效果关联似乎尤为重要,因为为多个竞争任务建立可靠的响应-效果关联可能有助于区分这些任务,从而提高任务转换性能。动作效果不仅具有认知方面,还有动机方面,而且我们行为的后果往往具有享乐主义的标记。因此,预期的动作效果的享乐主义质量也可能成为任务表示的一部分,积极和消极的影响可能会明显调节任务转换性能。我们报告了一项预先注册的实验(N=120),旨在研究动作效果的积极、消极和中性效价如何影响提示任务转换范式中的表现。使用 IAPS 数据库中的图片来操纵动作效果的效价。情感效价决定反应时间:学习积极或消极动作效果的参与者比控制条件下的参与者反应更快。特别是,在两种条件下,任务转换试验比控制条件下更快,而在两种条件下,任务重复试验的反应时间相似。我们的结果进一步表明,积极和消极效价条件下的表现提高是出于不同的原因。消极的动作效果特别加快了产生不愉快结果的任务的反应,而积极的影响则更普遍地促进了两个任务的表现。这些发现表明,动作效果的积极和消极效价在调节多任务表现方面起着不同的作用。