Hussman School of Journalism and Media, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States.
Lineberger Comprehensive Cancer Center, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States.
JMIR Mhealth Uhealth. 2021 Nov 4;9(11):e29815. doi: 10.2196/29815.
Despite the ubiquity of smartphones, there is little guidance for how to design mobile health apps to increase use. Specifically, knowing what features users expect, grab their attention, encourage use (via predicted use or through positive app evaluations), and signal beneficial action possibilities can guide and focus app development efforts.
We investigated what features users expect and how the design (prototypicality) impacts app adoption.
In a web-based survey, we elicited expectations, including presence and placement, for 12 app features. Thereafter, participants (n=462) viewed 2 health apps (high prototypicality similar to top downloaded apps vs low prototypicality similar to research interventions) and reported willingness to download, attention, and predicted use of app features. Participants rated both apps (high and low) for aesthetics, ease of use, usefulness, perceived affordances, and intentions to use.
Most participants (425/462, 92%) expected features for navigation or personal settings (eg, menu) in specific regions (eg, top corners). Features with summary graphs or statics were also expected by many (395-396 of 462, 86%), with a center placement expectation. A feature to "share with friends" was least expected among participants (203/462, 44%). Features fell into 4 unique categories based on attention and predicted use, including essential features with high (>50% or >231 of 462) predicted use and attention (eg, calorie trackers), flashy features with high attention but lower predicted use (eg, links to specific diets), functional features with modest attention and low use (eg, settings), and mundane features with low attention and use (eg, discover tabs). When given a choice, 347 of 462 (75%) participants would download the high-prototypicality app. High prototypicality apps (vs low) led to greater aesthetics, ease of use, usefulness, and intentions, (for all, P<.001). Participants thought that high prototypicality apps had more perceived affordances.
Intervention designs that fail to meet a threshold of mHealth expectations will be dismissed as less usable or beneficial. Individuals who download health apps have shared expectations for features that should be there, as well as where these features should appear. Meeting these expectations can improve app evaluations and encourage use. Our typology should guide presence and placement of expected app features to signal value and increase use to impact preventive health behaviors. Features that will likely be used and are attention-worthy-essential, flashy, and functional-should be prioritized during app development.
尽管智能手机无处不在,但对于如何设计可提高使用量的移动健康应用程序,几乎没有指导。具体来说,了解用户期望的功能、吸引他们的注意力、鼓励使用(通过预测使用或通过积极的应用评估)以及传达有益的操作可能性,可以指导和集中应用程序的开发工作。
我们调查了用户期望的功能,以及设计(原型)如何影响应用程序的采用。
在一项基于网络的调查中,我们引出了 12 个应用程序功能的期望,包括存在和位置。此后,462 名参与者(n=462)查看了 2 个健康应用程序(高原型与最受欢迎的应用程序相似,低原型与研究干预措施相似),并报告了下载意愿、注意力和预测使用应用程序功能。参与者对两个应用程序(高和低)的美观、易用性、有用性、感知可用性和使用意图进行了评分。
大多数参与者(462 名中的 425 名,92%)期望在特定区域(例如,顶部角落)具有导航或个人设置(例如菜单)的功能。许多人也期望具有摘要图表或静态的功能(462 名中的 395-396 名,86%),并且期望在中心位置。在参与者中,“与朋友分享”的功能是最不被期望的(462 名中的 203 名,44%)。根据注意力和预测使用情况,功能分为 4 个独特的类别,包括具有高 (>50%或>231 名 462 名参与者)预测使用和注意力的基本功能(例如,卡路里追踪器)、具有高注意力但预测使用较低的浮华功能(例如,特定饮食的链接)、注意力适中且使用量低的功能(例如,设置)和注意力和使用量低的平凡功能(例如,发现选项卡)。在有选择的情况下,462 名参与者中的 347 名(75%)会下载高原型应用程序。高原型应用程序(与低原型相比)导致更高的美观度、易用性、有用性和意图(所有 P<.001)。参与者认为高原型应用程序具有更多的感知可用性。
未能达到移动健康期望阈值的干预设计将被视为可用性或有益性较低。下载健康应用程序的个人对应该存在的功能以及这些功能应该出现的位置有共同的期望。满足这些期望可以提高应用程序的评估并鼓励使用。我们的分类法应指导预期应用程序功能的存在和位置,以传达价值并增加使用量,从而影响预防保健行为。在应用程序开发过程中,应优先考虑那些可能被使用且引人注目的功能——基本的、浮华的和功能性的。