Mavrogiorgou Paraskevi, Böhme Pierre, Hooge Vitalij, Pfeiffer Thies, Juckel Georg
Klinik für Psychiatrie, Psychotherapie und Präventivmedizin, LWL-Universitätsklinikum, Ruhr Universität Bochum, Alexandrinenstr. 1, 44791, Bochum, Deutschland.
Raumtänzer GmbH, Nickelstr. 21, 33378, Rheda-Wiedenbrück, Deutschland.
Nervenarzt. 2022 Jul;93(7):728-734. doi: 10.1007/s00115-021-01227-5. Epub 2021 Nov 4.
Since the COVID-19 pandemic medical training and teaching have to adapt to the new circumstances, especially as new digital technologies become available. Physician's interaction and exploration techniques are among the most important tools that medical students have to acquire in psychiatry and psychotherapy.
Virtual reality (VR) avatars can basically represent all syndromes in varying degrees of severity at any time.
In Bochum's avatar exploration project (AVEX), students enter into dialogues with "mentally ill" avatars and, under guidance and supervision, try to work out the diagnosis, differential diagnoses and treatment recommendations.
This allows students to learn about rare or severe psychiatric conditions presented in VR. This review article presents first experiences especially in setting up and development as well as regarding the technological challenges.
自新冠疫情以来,医学培训和教学必须适应新情况,尤其是随着新数字技术的出现。医生的互动和探索技巧是医学生在精神病学和心理治疗中必须掌握的最重要工具之一。
虚拟现实(VR)化身基本上可以随时呈现各种严重程度的所有综合征。
在波鸿的化身探索项目(AVEX)中,学生与“精神病患者”化身进行对话,并在指导和监督下尝试做出诊断、鉴别诊断和治疗建议。
这使学生能够了解VR中呈现的罕见或严重精神疾病状况。这篇综述文章介绍了特别是在建立和发展以及技术挑战方面的初步经验。