Gil Rodríguez Raquel, Bayer Florian, Toscani Matteo, Guarnera Dar'ya, Guarnera Giuseppe Claudio, Gegenfurtner Karl R
Department of Psychology, Justus-Liebig-Universität Giessen, Giessen, Germany.
Department of Computer Science, Norwegian University of Science and Technology, Gjøvik, Norway.
SN Comput Sci. 2022;3(1):22. doi: 10.1007/s42979-021-00855-7. Epub 2021 Oct 27.
Virtual reality (VR) technology offers vision researchers the opportunity to conduct immersive studies in simulated real-world scenes. However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli. Such a calibration presents significant new challenges, for example, due to the large field of view of the HMD, or the software implementation used for scene rendering, which might alter the colour appearance of objects. Here, we propose a framework for calibrating an HMD using an imaging colorimeter, the I29 (Radiant Vision Systems, Redmond, WA, USA). We examine two scenarios, both with and without using a rendering software for visualisation. In addition, we present a colour constancy experiment design for VR through a gaming engine software, Unreal Engine 4. The colours of the objects of study are chosen according to the previously defined calibration. Results show a high-colour constancy performance among participants, in agreement with recent studies performed on real-world scenarios. Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.
虚拟现实(VR)技术为视觉研究人员提供了在模拟真实场景中进行沉浸式研究的机会。然而,要精确控制所呈现的刺激,需要对VR头戴式显示器(HMD)进行精确的色彩校准,包括亮度和色度方面。这种校准带来了重大的新挑战,例如,由于HMD的大视野,或者用于场景渲染的软件实现,这可能会改变物体的颜色外观。在此,我们提出了一种使用成像色度计I29(美国华盛顿州雷德蒙德市的Radiant Vision Systems公司)对HMD进行校准的框架。我们研究了两种情况,一种是使用渲染软件进行可视化,另一种不使用。此外,我们通过游戏引擎软件虚幻引擎4提出了一种用于VR的颜色恒常性实验设计。研究对象的颜色根据先前定义的校准来选择。结果表明,参与者具有较高的颜色恒常性表现,这与最近在真实场景中进行的研究结果一致。我们的研究表明,我们的方法使我们能够控制和测量HMD中呈现的颜色,有效地使VR技术能够用于色觉研究。