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基于头戴式显示器的虚拟现实行走碰撞检测测试的开发。

Development of Virtual Reality Walking Collision Detection Test on Head-mounted display.

作者信息

Hwang Alex D, Peli Eli, Jung Jae-Hyun

机构信息

Schepens Eye Research Institute of Massachusetts Eye and Ear, Department of Ophthalmology, Harvard Medical School, Boston, MA, USA 02114.

出版信息

Proc SPIE Int Soc Opt Eng. 2023 Jan-Feb;12449. doi: 10.1117/12.2647141. Epub 2023 Mar 16.

Abstract

Detecting and avoiding collisions during walking is critical for safe mobility. To determine the effectiveness of clinical interventions, a realistic objective outcome measure is needed. A real-world obstacle course with moving hazards has numerous limitations (e.g., safety concerns of physical collision, inability to control events, maintaining event consistency, and event randomization). Virtual reality (VR) platforms may overcome such limitations. We developed a VR walking collision detection test using a standalone head-mounted display (HMD, Meta Quest 2) with the Unity 3D engine to enable subjects' physical walking within a VR environment (i.e., a busy shopping mall). The performance measures focus on the detection and avoidance of potential collisions, where a pedestrian may (or may not) walks toward a collision with the subject, while various non-colliding pedestrians are presented simultaneously. The physical space required for the system was minimized. During the development, we addressed expected and unexpected hurdles, such as mismatch of visual perception of VR space, limited field of view (FOV) afforded by the HMD, design of pedestrian paths, design of the subject task, handling of subject's response (detection or avoidance behavior), use of mixed reality (MR) for walking path calibration. We report the initial implementation of the HMD VR walking collision detection and avoidance scenarios that showed promising potential as clinical outcome measures.

摘要

在行走过程中检测并避免碰撞对于安全移动至关重要。为了确定临床干预措施的有效性,需要一种现实的客观结果测量方法。带有移动障碍物的现实世界障碍课程有许多局限性(例如,物理碰撞的安全问题、无法控制事件、保持事件一致性以及事件随机化)。虚拟现实(VR)平台可能会克服这些局限性。我们使用独立头戴式显示器(HMD,Meta Quest 2)和Unity 3D引擎开发了一种VR行走碰撞检测测试,以使受试者能够在VR环境(即繁忙的购物中心)中进行实际行走。性能测量重点在于检测和避免潜在碰撞,即行人可能(或可能不)朝着与受试者碰撞的方向行走,同时会同时呈现各种不发生碰撞的行人。该系统所需的物理空间被最小化。在开发过程中,我们解决了预期和意外的障碍,例如VR空间视觉感知的不匹配、HMD提供的有限视野(FOV)、行人路径的设计、受试者任务的设计、受试者反应(检测或回避行为)的处理、使用混合现实(MR)进行行走路径校准。我们报告了HMD VR行走碰撞检测和回避场景的初步实施情况,这些场景显示出作为临床结果测量方法具有可观的潜力。

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