Hing Nerilee, Russell Alex M T, Bryden Gabrielle M, Newall Philip, King Daniel L, Rockloff Matthew, Browne Matthew, Greer Nancy
1 Experimental Gambling Research Laboratory, School of Health, Medical and Applied Sciences, CQUniversity, Australia.
2 College of Education, Psychology, and Social Work, Flinders University, Australia.
J Behav Addict. 2021 Nov 15;10(4):920-31. doi: 10.1556/2006.2021.00078.
Skin gambling uses in-game items (skins) acquired in video games, to gamble on esports, games of chance, other competitive events and privately with friends. This study examined characteristics of adolescent skin gamblers, their engagement in monetary gambling, and relationships between skin gambling and at risk/problem gambling.
Two samples of Australian adolescents aged 12-17 years were recruited to an online survey through advertisements (n = 843) and an online panel provider (n = 826).
In both samples, past-month skin gamblers (n = 466 advertisements sample; n = 185 online panel sample) were more likely to have lower wellbeing, score as having an internet gaming disorder on the IGD, engage in more types of monetary gambling, and meet criteria for problem gambling on the DSM-IV-MR-J. Past-month skin gambling uniquely predicted problem gambling when controlling for past-month gambling on 11 monetary forms and the total number of monetary gambling forms.
Underage participation in skin gambling is a growing concern. The strong convergence between engagement in skin gambling and monetary gambling suggests common risk factors may increase the propensity of some adolescents to gamble on these multiple forms. Nonetheless, past-month skin gambling predicted problem gambling even when controlling for past-month monetary gambling, indicating its unique contribution to gambling problems and harm. While the study was based on non-probability samples, its results strengthen the case for regulatory reforms, age restrictions and public health education to prevent underage skin gambling and its potentially harmful consequences for children and young people.
皮肤赌博是指使用在电子游戏中获得的游戏内物品(皮肤),在电子竞技、博彩游戏、其他竞技赛事以及与朋友私下进行赌博。本研究调查了青少年皮肤赌博者的特征、他们参与金钱赌博的情况,以及皮肤赌博与风险/问题赌博之间的关系。
通过广告(n = 843)和在线面板供应商(n = 826)招募了两个样本的12至17岁澳大利亚青少年参与在线调查。
在两个样本中,过去一个月内参与皮肤赌博的人(广告样本n = 466;在线面板样本n = 185)更有可能幸福感较低,在IGD上被评为患有网络游戏障碍,参与更多类型的金钱赌博,并且符合DSM-IV-MR-J中问题赌博的标准。在控制过去一个月内11种金钱形式的赌博和金钱赌博形式的总数后,过去一个月内的皮肤赌博独特地预测了问题赌博。
未成年人参与皮肤赌博是一个日益受到关注的问题。皮肤赌博和金钱赌博之间的强烈趋同表明,共同的风险因素可能会增加一些青少年在这些多种形式上赌博的倾向。尽管如此,即使在控制了过去一个月的金钱赌博后,过去一个月内的皮肤赌博仍能预测问题赌博,这表明它对赌博问题和危害有独特的影响。虽然该研究基于非概率样本,但其结果强化了进行监管改革、年龄限制和公共健康教育以防止未成年人皮肤赌博及其对儿童和年轻人潜在有害后果的理由。