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皮肤博彩除了其他传统赌博形式外,也会导致赌博问题和危害。

Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.

机构信息

Experimental Gambling Research Laboratory, School of Health, Medical and Applied Sciences, CQUniversity Australia, Melbourne, VIC, Australia.

Experimental Gambling Research Laboratory, School of Health, Medical and Applied Sciences, CQUniversity Australia, Bundaberg, QLD, Australia.

出版信息

J Gambl Stud. 2023 Mar;39(1):225-247. doi: 10.1007/s10899-022-10111-z. Epub 2022 Feb 25.

DOI:10.1007/s10899-022-10111-z
PMID:35217933
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9981708/
Abstract

Esports betting and skin gambling involve betting on the outcomes of video game competitions and/or using virtual currencies for betting. The present study evaluated a conceptual model linking video game involvement, video-game related gambling, traditional gambling, and gambling problems and harm. Data were collected via a cross-sectional online survey with 737 participants aged 18 + who engaged in esports cash betting (n = 576), esports skin betting (n = 184), or skin gambling on games of chance (n = 330). The findings highlighted the distinctly different relationships esports cash betting versus skin gambling had with traditional gambling involvement and harmful gambling. Gambling with skins on games of chance was predictive of gambling problems and gambling harm after controlling for participation in traditional gambling (OR = 1.32 and 1.17 respectively). Whereas betting on esports with cash was associated with betting on a variety of other forms of gambling, and there was no unique contribution to problems and harm over and above participation on these other forms (e.g., EGMs, sports betting). Skin gambling is directly implicated in gambling problems and harm, whereas cash betting on esports is only indicative of interest in many forms of potentially harmful gambling. Greater research attention to skin gambling is warranted, and particularly with respect to its role as a virtual currency more easily accessible for gambling.

摘要

电子竞技博彩和皮肤赌博涉及对电子游戏竞赛结果的投注和/或使用虚拟货币进行投注。本研究评估了一个概念模型,该模型将视频游戏参与度、与视频游戏相关的赌博、传统赌博以及赌博问题和危害联系起来。数据通过一项横断面在线调查收集,共有 737 名年龄在 18 岁及以上的参与者,他们参与了电子竞技现金博彩(n=576)、电子竞技皮肤博彩(n=184)或在机会游戏中进行皮肤赌博(n=330)。研究结果突出了电子竞技现金博彩与皮肤赌博与传统赌博参与度和有害赌博之间截然不同的关系。在控制传统赌博参与度后,在机会游戏中用皮肤赌博与赌博问题和赌博伤害呈正相关(OR 分别为 1.32 和 1.17)。而用现金投注电子竞技与投注其他各种形式的赌博有关,并且除了参与这些其他形式(例如电子游戏机、体育博彩)之外,对问题和伤害没有独特的贡献。皮肤赌博直接涉及赌博问题和伤害,而电子竞技现金投注仅表明对多种潜在有害赌博的兴趣。需要更多地关注皮肤赌博,特别是关注其作为一种更容易用于赌博的虚拟货币的作用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ac0/9981708/491f2ec8e798/10899_2022_10111_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ac0/9981708/5ecad4fcf786/10899_2022_10111_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ac0/9981708/491f2ec8e798/10899_2022_10111_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ac0/9981708/5ecad4fcf786/10899_2022_10111_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ac0/9981708/491f2ec8e798/10899_2022_10111_Fig2_HTML.jpg

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