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本文引用的文献

1
Defining the esports bettor: evidence from an online panel survey of emerging adults.定义电子竞技投注者:来自对新兴成年人的在线小组调查的证据。
Int Gambl Stud. 2020 Oct 6;20(3):487-499. doi: 10.1080/14459795.2020.1826559.
2
Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.电子竞技博彩和皮肤赌博的动机及其与赌博频率、问题和危害的关联。
J Gambl Stud. 2023 Mar;39(1):339-362. doi: 10.1007/s10899-022-10137-3. Epub 2022 Jul 8.
3
Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm.电子竞技博彩者是新一代受伤害的赌徒吗?与体育博彩者在赌博参与度、问题和危害方面的比较。
J Behav Addict. 2021 Aug 13;10(3):435-446. doi: 10.1556/2006.2021.00039.
4
Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming.超越开箱机制:电子游戏中各种类似赌博的行为与问题赌博和游戏成瘾都有关联。
PeerJ. 2020 Jul 14;8:e9466. doi: 10.7717/peerj.9466. eCollection 2020.
5
Isolating the impact of specific gambling activities and modes on problem gambling and psychological distress in internet gamblers.在网络赌徒中,分离特定赌博活动和模式对赌博问题和心理困扰的影响。
BMC Public Health. 2019 Oct 25;19(1):1372. doi: 10.1186/s12889-019-7738-5.
6
A Multivariate Evaluation of 25 Proximal and Distal Risk-Factors for Gambling-Related Harm.对25个与赌博相关危害的近端和远端风险因素的多变量评估。
J Clin Med. 2019 Apr 13;8(4):509. doi: 10.3390/jcm8040509.
7
Why do young adults gamble online? A qualitative study of motivations to transition from social casino games to online gambling.为什么年轻人会在网上赌博?一项关于从社交赌场游戏过渡到在线赌博动机的定性研究。
Asian J Gambl Issues Public Health. 2017;7(1):6. doi: 10.1186/s40405-017-0025-4. Epub 2017 Aug 22.
8
An Overview of Structural Characteristics in Problematic Video Game Playing.问题性电子游戏行为的结构特征概述。
Curr Addict Rep. 2017;4(3):272-283. doi: 10.1007/s40429-017-0162-y. Epub 2017 Jul 13.
9
Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research.青少年问题赌博的患病率:近期研究的系统综述
J Gambl Stud. 2017 Jun;33(2):397-424. doi: 10.1007/s10899-016-9627-5.
10
An international consensus for assessing internet gaming disorder using the new DSM-5 approach.采用新的 DSM-5 方法评估网络游戏障碍的国际共识。
Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.

青少年使用现金和皮肤对电子竞技进行投注:与游戏、金钱赌博和问题赌博的关联。

Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling.

机构信息

Experimental Gambling Research Laboratory, School of Health, Medical and Applied Sciences, CQ University, Bundaberg, QLD, Australia.

College of Education, Psychology, and Social Work, Flinders University, Adelaide, SA, Australia.

出版信息

PLoS One. 2022 May 5;17(5):e0266571. doi: 10.1371/journal.pone.0266571. eCollection 2022.

DOI:10.1371/journal.pone.0266571
PMID:35511808
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9070895/
Abstract

Adolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their esports betting, video gaming activities, monetary gambling participation, and at-risk/problem gambling. Two survey samples of Australians aged 12-17 years were recruited through advertisements (n = 841) and online panel providers (n = 826). In both samples, gender and parents' living situation did not differ by past-month esports cash and skin betting, but recent esports betting was associated with engaging in esports gaming activities such as playing and watching esports, and in monetary gambling activities. Past-month esports betting using cash and skins was significantly associated with at-risk/problem gambling. After controlling for recent monetary gambling, recent esports skin bettors were over 3 times more likely to meet criteria for at-risk/problem gambling. Esports betting using skins appears to pose risks for young people and is easily accessible through unlicensed operators.

摘要

青少年可以轻松访问电子竞技博彩网站,并使用现金或皮肤下注。本描述性横断面研究调查了青少年电子竞技博彩者的特征,以及他们的电子竞技博彩、视频游戏活动、货币赌博参与度和有风险/问题赌博之间的关系。通过广告(n=841)和在线小组提供商(n=826)招募了两个年龄在 12-17 岁的澳大利亚青少年调查样本。在这两个样本中,过去一个月的电子竞技现金和皮肤博彩与性别和父母的居住状况无关,但最近的电子竞技博彩与参与电子竞技游戏活动(如玩和观看电子竞技)以及货币赌博活动有关。过去一个月的现金和皮肤电子竞技博彩与有风险/问题赌博显著相关。在控制了最近的货币赌博之后,最近的电子竞技皮肤博彩者有超过 3 倍的可能性符合有风险/问题赌博的标准。使用皮肤的电子竞技博彩似乎对年轻人构成风险,并且很容易通过未经许可的运营商获得。