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戒除对网络赌博障碍个体对赌博线索自动检测偏差的影响:视觉失匹配负波的证据。

Influence of abstinence on automatic detection bias to gaming cues in individuals with Internet gaming disorder: Evidence from visual mismatch negativity.

机构信息

Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, School of Psychology, Central China Normal University, Wuhan, China.

State Key Laboratory of Cognitive Neuroscience and Learning, IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing, China.

出版信息

Psychophysiology. 2022 Mar;59(3):e13973. doi: 10.1111/psyp.13973. Epub 2021 Nov 24.

Abstract

Internet gaming disorder (IGD) has been classified by the DSM-5 as a condition for further study, and many studies have shown that the occurrence and maintenance of IGD and the automatic detection bias to gaming cues of individuals with IGD may be significantly related. However, whether abstinence, a common intervention method in behavioral addiction, can adjust the automatic detection bias in individuals with IGD and its underlying neural mechanisms is unclear. In this study, we investigated the effects of 7 days of abstinence from gaming on automatic detection bias, negative affect and craving in individuals with IGD with event-related potential technology. A total of 50 IGD subjects were recruited in this study and randomly divided into abstinence and control groups. Visual mismatch negativity (vMMN) was induced using a standard-deviant reversed oddball paradigm, and differences in automatic detection bias, negative affect, and craving between the two groups were recorded and compared at baseline, day 3, and day 7. The results showed that compared with baseline, vMMN, negative affect and craving were significantly enhanced on day 3 and significantly diminished on day 7 in the abstinence group but not in the control group, and the changes in vMMN were significantly correlated with changes in negative affect and craving in both groups. This study demonstrates that abstinence can restore automatic detection bias in individuals with IGD and that abstinence has to last for 7 days to have a significant effect, while recovery may be related to the negative affect and craving.

摘要

网络成瘾障碍(IGD)已被 DSM-5 归类为进一步研究的条件,许多研究表明,IGD 的发生和维持以及 IGD 个体对游戏线索的自动检测偏差可能存在显著相关性。然而,行为成瘾中常见的干预方法——戒除,是否可以调整 IGD 个体的自动检测偏差及其潜在的神经机制尚不清楚。在这项研究中,我们使用事件相关电位技术研究了 7 天戒除游戏对 IGD 个体自动检测偏差、负性情绪和渴求的影响。本研究共招募了 50 名 IGD 受试者,并随机分为戒除组和对照组。使用标准-偏差反转Oddball 范式诱发视觉失匹配负波(vMMN),并在基线、第 3 天和第 7 天记录和比较两组之间自动检测偏差、负性情绪和渴求的差异。结果表明,与基线相比,在第 3 天,戒除组的 vMMN、负性情绪和渴求显著增强,而在第 7 天则显著减弱,但对照组则没有这种变化;而且,两组的 vMMN 变化与负性情绪和渴求的变化显著相关。本研究表明,戒除可以恢复 IGD 个体的自动检测偏差,而且需要持续 7 天才能产生显著效果,而恢复可能与负性情绪和渴求有关。

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