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电子游戏、运动游戏和棋盘游戏对幼儿园和二年级儿童执行功能的影响:一项探索性纵向研究。

The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study.

机构信息

Learning Sciences and Higher Education, ETH, Schaffhauserstrasse 403, 8050, Zürich, Switzerland.

Department of Psychology, University of Bern, Switzerland.

出版信息

Trends Neurosci Educ. 2021 Dec;25:100162. doi: 10.1016/j.tine.2021.100162. Epub 2021 Sep 25.

DOI:10.1016/j.tine.2021.100162
PMID:34844694
Abstract

We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.

摘要

我们考察了幼儿园(T1)不同类型的游戏行为(视频游戏、健身游戏、棋盘游戏)与幼儿园和二年级(T1 和 T2)执行功能(EF;抑制、转换、言语和视空间更新)成分之间的关系。97 名儿童参与了这项纵向研究。家长被要求填写一份关于孩子游戏行为的问卷,报告频率、时长和游戏类型。结果表明,游戏行为与儿童 EF 的发展有关;然而,只有健身游戏、电子拼图游戏和棋盘游戏可以预测 T2 时的 EF。此外,玩电子游戏的时间与 T1 时的视空间更新呈负相关,但不能预测 T2 时的 EF。结果支持进一步调查棋盘游戏和健身游戏行为与 EF 发展之间潜在联系的可能性。

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