Balakrishnan Nair Bipithalal
Sol International Hotel Management, Woosong University, Daejeon, South Korea.
J Hosp Leis Sport Tour Educ. 2022 Jun;30:100362. doi: 10.1016/j.jhlste.2021.100362. Epub 2021 Nov 26.
This study explores the role and benefits of game-based learning activities in tourism higher education in the context of COVID-19-induced disruptions. Interpretive paradigm guided by qualitative research design was adopted. Data were collected through a combination of semi-structured interviews, online questionnaires and participant observation. The study findings identified five main advantages of gamification: a) Enhancing student engagement, participation, and motivation; b) Adding learning-experience value; c) Embracing diversity and inclusion; d) Simplifying assessment and feedback; e) Nurturing employability skills. These findings underline the effectiveness of using game-based learning in vocational disciplines like tourism technologies to enhance the quality of teaching. They also identify gamification as a multifaceted tool for a great learning experience amid the disruptions of the pandemic in the higher-education sector.
本研究探讨了在新冠疫情导致的教学中断背景下,基于游戏的学习活动在旅游高等教育中的作用和益处。本研究采用了以定性研究设计为指导的诠释范式。数据通过半结构化访谈、在线问卷和参与观察相结合的方式收集。研究结果确定了游戏化的五个主要优点:a) 提高学生的参与度、积极性和动机;b) 增加学习体验价值;c) 促进多样性和包容性;d) 简化评估和反馈;e) 培养就业技能。这些发现强调了在旅游技术等职业学科中使用基于游戏的学习来提高教学质量的有效性。它们还将游戏化视为高等教育领域在疫情干扰期间提供优质学习体验的多面工具。